Tuesday, July 24, 2018
Still here. Still working on some shit, although due to the amazing weather it's extremely hard to sit behind the desk and write some stuff. But some changes are coming.
I decided to butcher some of my unfinished projects - namely the Charon Prime one, Battlestation Omega and other stuff, which became obscure even for me (to be honest, I had to dig through my tag cloud on the blog to even remember some of their names!). They originated from the very old idea, started in 2005. That year I gathered a bunch of my friends and started to create a setting. Unfortunately, there were too many of us and the game stuck in the development hell. It was virtually dead.
I've lost contact with most of the guys involved in the project but the ones I still got in touch with poked me with a "do it" stick from time to time, usually once in two years. But I was sure that for me the whY (that was the name of the game) is deceased for good. But somewhere in 2017 I came to an idea to revive the project and I knew how to do it.
So, back to the present time. I've restarted the project in March 2018. Since then, not much was done. But the vision is clear and this time I started from the right angle - I'm avoiding dragging too many people into this pit and try to focus on the larger image than over-developing the tiny portions of the setting.
How will it end? I don't know, as nothing is certain with my ability to focus and create games (or supplements, or anything that isn't a spoon carved from firewood lol).
Tomorrow (or somewhere in the dark future hahah) I will try to post some more ideas about the game. Wish me luck!
Friday, March 23, 2018
So, I decided what to do next. Perilous Ages in Outer Space!
What you can expect from it:
- Percentile, skills-lite mechanics;
- Gritty critical hits;
- Gonzo space monsters;
- Random tables (I absolute love making them);
- Huge delays of the release date and lots of empty promises!
Most likely I'll transplant some ideas and lists from the Bandits and Battlecruisers (I'm thinking about the monster creation and keywords lists).
Still I don't know what to do with the sector creation and space travel rules. I don't want to fuck you right in the wallet for transplanting these things over and over, from Terminal Space, through Bandits and Battlecruisers, into this project. And I don't have any ideas how to do it differently (actually I *do* have one idea but I'm not sure if it will fit), also, all these endavours are very tedious and time-consuming.
Thus, most likely I will skip all these aspects of the game, just to focus on more planetary actions this time.
Or maybe you have some ideas how to figure it out?
Wednesday, March 21, 2018
Yup, I'm still alive.
Posting new content was severely hindered by, well, mountain biking, Magic: the Gathering (coming back to this game might be a big mistake lol) and playing Fallen London. But yes, I am still amongst the living.
Speaking of Fallen London - this game inspired me to write this post. As it was mentioned in Bandits and Battlecruisers on page 10 - additional statistics can be used to add depth to the characters. Following stat blocks are inspired by the Abovementioned game (which I highly recommend if you're into text-based games - I guess you are lol).
Bizarre - you are not the ordinary man (or woman). Some peculiar quirks of your looks / behavior / aura that surrounds you are more that different from the masses.
Dreaded - people are avoiding you, not because of your reputation or deeds of the pase - there is something higly unnerving or even utterly nightmarish in your general appearance.
Respectable - aura of nobility surrounds you. You are the one who is destined to greatness.