Tuesday, February 26, 2013

Thursday, February 21, 2013

Terminal Space is back on Lulu


Terminal Space print is available on lulu again. I had some problems with it but it seems that it's fine now. Due to the release of the Bandits and Battlecruisers I reduced the price of TS print.

Tuesday, February 19, 2013

Wilderness Day

Some unsorted stuff by one author. Click on image to visit its dA page.


Wednesday, February 13, 2013

Blog of the Month - Mesmerized by Sirens


"This personal diary is devoted to the unveiling of the old fantasy role-playing games of the past (1975-1989),especially those which - for whatever reasons - are lesser known, forgotten, obscure or neglected. Besides, it deals with overlooked movies of the same genre, of the kind you can only find in VHS if you are lucky enough. A journey into the abysses of fantasy."

Mesmerized by Sirens - the best online source about obscure RPGs from 70s and 80s and probably the only one containing so much information in one place. Must-know for absolutely everyone, maybe except D&D purists.

Tuesday, February 12, 2013

Wilderness Day

Fungal forests and other mushroom goodies!


Monday, February 11, 2013

Polish review of Bandits & Battlecruisers (huge one!)

Behold! Really long review of the Bandits and Battlecruisers! It's in Polish but google translate is your friend :-)

Sunday, February 10, 2013

Spaceship Sunday

In case if you forgot about it - if you click on the image, you'll go to its page on DeviantArt.


Friday, February 8, 2013

My quick WFRP hacks


Quick and easy rules hacks I use in my current WFRP games (The Enemy Within!). Of course WFRP 1e 'cause second edition sucks balls so badly...

  • S 2d10+20, 2d10+10 for halflings
  • T 2d10 +20 for humans and elves, 2d10+10 halflings, 2d10+30 dwarves
  • Leather armor: 1 armor point, chain armor 2, plate 3.
  • Bows S4, xbows S5.
  • Max fate points. You'll need them in my games.
  • 10 IPs until you get your first mental disorder, 8 for second, 6 for each next one.
  • EDIT: forgot about this one: Dark Heresy-style initiative. d10 + number of tens from I. Checked each round of combat. 
  • EDIT2: +5 advances, exactly like in 2e.
  • EDIT2: 100xp for skill +10, 200xp more for skill +20. Of course not every skill can be improved.
Questions? :D

Tuesday, February 5, 2013

Wilderness Day!

Probably the last one with forests.

Sunday, February 3, 2013

Spaceship Sunday

Slowly I'm running out of digitally made pics. Soon I'll switch to some made with more traditional methods but I'm not sure if they will be lots of them. We'll see. Meanwhile, enjoy the spaceships!