Sunday, August 31, 2014

And it was the only one availabe!


I know it was there for over a year but I'm really happy I grabbed it. Can't wait to lay my hands on it!

(HERE is the first part of the "story", also, HERE you can read more about the game)

Saturday, August 30, 2014

Perilous Ages!


Essentially this is a repost from the Google Plus, with some additional comments, ideas and news. I almost forgotten about this game!

I was digging through my own OSR-related stuff, such as unfinished Underworld Kingdom volume, Krshal scraps, BandB additional content and so on. And suddenly, I've found something amazing. Absolutely outstanding painting by Polish 19th century painter, Anna BiliƄska. Moreover, I already created a book cover from it.

I already mentioned the Perilous Ages, over one year ago. After that time, little progress was made. However, it doesn't mean that game is still only a sketch - I managed to finish it in about 60%. I must create about 45 stat blocks, several treasure list and countless random tables and game should be ready. Also, I had some news about the game posted on now-defunct Perilous Path blog but I forgot to repost them here. I think that they should reappear in the near future.

If you want to read more about the game mechanics, click here and here.

Friday, August 29, 2014

World of Ortix - How Will It Look Like


Here are more ideas about the Ortix campaign I want to start. As I mentioned before, I don't know when I will be able to start running it but it doesn't mean that there will be no info about it here, on the blog. And this post is mostly about the stuff I want to post.
  • Don't expect any hex maps. I don't like them in my games. I like others' hex maps, I like reading the keys but I dislike using them. I prefer the hand-drawn maps with brief descriptions and without any clear scale. Aos/Gib is the absolute master for me.
  • I guess I will use my diceless game mechanics (Diamond), unless I manage to create something unique. I must admit that I am really, really tempted to create the rules system based on Encounter Critical. Also...
  • ...as I mentioned before, I won't use lots of magic. This may render Diamond Diceless useless, as - like in the original game which was an inspiration for me - it should work with games with strong magical / supernatural background and - due to the nature of the special abilities - it may fail in the low-magic settings.
U want to play gorn? Want u?
  • I'm still not sure about the races. I guess there will be some humans, maybe some kind of reptilians (or other, gorn-like fuckers) but I need more. And currently, apart from the ancient replicants, I have no other ideas.
  • Classless. PCs are just adventurers. But not classless D&D/clones, just something different.
  • Outer reaches of some kind of kingdom of mankind will be the place. Just at the border of the Unknown, unmapped and mostly unnamed world. I know I should focus on this part of the game but right now I just can't! I need at least some background stories, some names and at least one sketch of the map.

Thursday, August 28, 2014

600th post is a little gift to you


Whew, six hundred posts! And this time no bullshit, no pointless ramblings and - sadly - no random tables :( I'll make it quick - now - for a limited time (but the limit is not specified, haha), you can download the Bandits and Battlecruisers, paying what you want. If you want to repay me in some way, please rate it :)

Sunday, August 24, 2014

599!


Well, it seems that I'm still alive :) It was a really long break and there were several reasons of it. Full-time job made me mentally exhausted and focus on WFRP campaign is another reason. Sometimes I think about writing more stuff but it seems that I lost most of my interest in RPGaming. After seventeen years of running various games, I've done something wrong.

That's the only reason I can imagine - my mistake. Of course there are lots of other things that affected my ability to focus on writing, such as being pissed off by my players, making lots of music and purchase of PlayStation 3. But I still see my lack of writing as solely my fault, as none of these things may be considered as something so serious to make writing impossible. Now I want to change it, mostly because well, I love creating the RPG stuff.

I must admit that I got slightly tired by 0e / retroclones mechanics. Ruleset is too abstract for me and I need to rework some parts of it  - or focus on development of my diceless system.

Also, during past several months, I ran countless 1e WFRP games (we are close to the end of the Enemy Within campaign! Yay!) and about three Underworld Kingdom games (if you want, I may try to write some game report). I'm not sure If I participated in any game as a player, maybe aside of one or two games of Star Wars: Edge of Empire but it's not good game. Once again, I'm little tired, this time with seriousness of abovementioned campaigns / games. Even my UK sessions were rather serious. And I need more weird science fantasy. I'd love to participate in some Planet Algol game (Blair, are you reading this? :D) but I'm afraid that due to serious geographical issues (different hemisphere) I will be forced to run something by myself.

Okay, it's time to some list. As my English is still far from perfect, I still prefer to write stuff in dull, long lists. It's easier to me but probably not so exciting to read (;)).
  • Planet of Ortix will be the place. Maybe even some incarnation of the Ortix Worldship.
  • As I can't be sure when we will end the Warhammer campaign (or if my players want to participate in the new game :), I will write a new stuff here, as probably none of my players read this blog.
  • I'm tired of rolling dice. There's too much rolls in my current game so either I'll prepare the random contents (such as treasure or randomly generated rooms) before the game session or I will improvise, just selecting the stuff from the list to fit into the game.
  • Enough of underworld. I need some sunlight, night/day cycle and seasons. Underworld Kingdom is cool (mostly because I created it lol) but I miss the surface world.
  • Weird races, this time predefined. Too keep the world stable, I must give up the Thousand Races idea. All of them will probably be of alien origin, plus maybe results of some weird experiments.
  • Little of magic, lots of weird / ancient technology.
  • Also, I guess that some ideas from here will be present in the game, but as for now I see it more like mixing the Mad Max with HPL's Dreamlands while on acid :D
  • Still lots of sandbox, still little or no railroading but I guess that some parts of the game may evolve into "new school" scenario-based gameplay. Still I think that most of it will be improvised.
Whew, 599 posts on this blog! I never thought I will be able to write so much, even though lots of posts were just a graphical inspirations (Underworld Days, Nebulae, Spaceships and so on). I hope that despite the really long gap, you are still interested in reading my stuff. 600th post is on its way!