Twelve cursed dungeon rooms
- If cut, you'll bleed to death here.
- Time flows d4+1 times faster here.
- Venereal diseases (and many ways to catch them).
- Tsssssh - your light sources are dead.
- Gravity shifts once per hour.
- No sounds. Total silence.
- Sounds are ten times louder here. May attract monsters from adjacent rooms and corridors.
- Invisible acid drips from the ceiling (nasty, eh?).
- Vacuum. No air here.
- Floor is extremely slippery. Say yes to broken legs and arms.
- Water supplies turn to urine. Urinating here produces napalm.
- Roll twice and mix the results. If 6 and 7 is hit, instead of normal effect everyone in the room must save vs. death or be instantly annihilated with all their belongings.
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