It all started in May 2016, when
I got the job I dreamt of for eighteen years. With only basic ideas of the game in my mind (planetary systems consisting of cards, custom combat dice and space combat of whole fleets instead of numerous types of ships), I started thinking. And it seems that I thought it out prett well ;)
Now, afer the several delays, in most cases not directly connected with the game itself, we are approaching the end - in the form of the Kickstarter campaign, which will determine whether we are good or we suck.
Game was tested extensively - to the point I was on the verge of throwing up! There was a moment (to be honest, three months-long moment!) I was unable to play the game - I was just sitting there, taking notes, asking and answering questions. Polishing and clarifying the rules, filling up the FAQ section of the rulebook, correcting the minor and major flaws in the game design, card design... you name it.
My work on Lunation is almost done - maybe except the promo vid for the KS campaign (I started to learn the basics of Adobe After Effects). And music, both for campaign video and bonus, Kickstarter-exclusive soundtrack. And texts for the campaign itself. Well, better get back to work!
Here is the main list of the not so obvious aspects and components of the game:
- There will be no cardboard tokens in the box - all counters, First Player marker, Power points and character movers will be laser-cut from acrylic sheets. Most of them in fluo colors (yay!). Fleets will be made of resin.
- As I mentioned before, game will feature custom Combat Dice, produced by Q Workshop.
- We got rid of the gameboard - it was nice but game performs well without it. What is much more important, this will significantly reduce the manufacturing costs - and - what is even more important - the shipping costs.
- Of course there will be lots of KS-exclusive goodies and add-ons, such as battle mats (if you want to have something to replace the now-missing gameboard), OST, T-shirts and posters :)
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