It's been over two years since I finished writing Pain. And despite my best efforts, I couldn't do anything with it. I tried to make some artwork (and I even succeeded with some attempts!) and some layouts (and I failed miserably). But there was an issue.
I felt something is wrong with the game.
And it took me two years to figure it out.
There was a problem with immersion - weird world isn't a problem itself, but weird world combined with really unusual playable "race" is bad. So bad that even I was unable to "feel" the game.
So, it's time to rework. And probably like 30% of the game (like 70 pages of text) must go. But it must be done - and honestly, I feel excited. Because it seems that this time I'll be able to do it right.
I just need to re-include humans. The Unliving Ones are cool - but the players need to be able to relate to their characters. To their drives, goals and emotions. Their fear and hunger.
So, back to work! I'm unsure whether I will keep you up to date, as I noticed a strange tendency of mine - the less I write about some projects, the more progress I'm able to make. It's weird and probably subconscious. And even though you should be used to be disappointed with decade-spanning delays, let's make an experiment and not post much about Pain in the upcoming days/weeks/millennia. At least not here!
By the way - new weird random table (Mystic Flowers) is coming soon!
Cheers and thanks for your ceaseless support throughout the last fifteen years or so.
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