This table will go to another game I'm making. It should be ready within the next decade or two.
- Grows where the great tragedies occurred - battles, cataclysms, deaths. It weeps at night over the fate of the mortals. Possesses healing powers.
- Materializes only during the Night of the Broken Moon - and only on landmarks that remain from the First (Era) Kingdom. Powerful conduit of magic, may lead the brave ones (in their dreams) to the ancient places of power.
- Its seed travel by the wind to desolate, barren places, devoid of life. Then, it buds for several years, to one day explode with a pulse of magic, covering the land around with lush vegetation.
- As big as a tree. Numerous herbivorous animals are almost always in its vicinity, seeking shelter in the warmth emanating from the mystical plant. Shedding blood, no mater if of a beast or a man, within the flower's domain, brings a terrible, lethal curse.
- Golden flower that blossoms in places consumed by the great fires. Can show paths to ancient treasures - but only to those who have lose everything.
- It's said that it blossoms only during the First Day of the Triangle (from the Timeless Calendar), and that eating the blossom grants immortality. Sadly, the Timeless Calendar is now all but forgotten. Even the written sources about the ancient times mention it only twice.
- Its roots penetrate the earth in search of the underground lakes with crystal clear water, so it grows only directly above them. No sickness or effects of poisons or curses progress in the vicinity of the flower.
- Can be found only on the primordial fields of ice, far beyond the reach of civilization. Its powers are unknown, but the numerous half-legendary creatures, such as giants and trolls, seem to be strongly attracted by its scent.