Friday, October 12, 2012

Blog of the Month - PLANET ALGOL!


It's a fucking shame that I haven't mentioned it here. Blair's blog is the place where Everything Has Begun - Ideas to create this blog came to my mind when I started to dig in his uber-awesome posts.

It's almost impossible that some of you will not know his blog, but IF - here is a link:

Thursday, October 11, 2012

My Lulu prints 15% cheaper!




If you consider buying some prints on Lulu, you must know that my printed stuff (Terminal Space and Towers of Krshal) is now 15% cheaper.

5 - collision course

Sensors are sounding alarm - something is going to collide with PCs ship. Scanning reveals that it's small but very advanced fighter. It's strange but everything seems that it want to ram players' spaceship!

Roll d6 to determine why this situation occured:
  1. Fighter's central computer is dominated by AI or virus program
  2. Drugged pilot think that's a good and spectacular reason to commit suicide
  3. Ship's electronic systems are dead. Fighter's engine is down, although it still runs with maximum speed. Avoiding the collision should be relatively easy task
  4. Pilot has lost control of the damaged spaceship; he'll try to communicate with PCs and warn them
  5. Fighter's pilot thinks that PCs spaceship belongs to enemy faction; moments before the collision he will change the course and will open fire
  6. Pilot is dead. Cockpit was hit several times or life support systems died.
Fighter stats for Terminal Space and Bandits & Battlecruisers:

Hull Type: FT (4 Structure Points, Pilot skill mod +30%)
Armor: ultrasteel (25)
Reactor: standard
Drive Class: A
Maneuvering Thrusters: three additional units
Jump Drive: none
Sensors: military
Jamming Systems: -5%
Armament: light phase cannon, two plasma missiles
Ammo:see above
Shield Generator: none
Cargo Space: none
Other: pilot eject system


Wednesday, October 10, 2012

Yet Another Campaign Reshaping


Yeah, I know that it may look strange and even funny, but I decided to reshape campaign AGAIN. Or, to be more precise, change contents of Underworld Kingdom PDF.

Again, I decided to split campaign world in two - I have more and more ideas for the Underworld Kingdom itself and less and less for Ortix and other parts of surface world. So - because I want to produce quality stuff (please forget about layout of Towers of Krshal - I had no money for editing and art), it's time to separate surface world from the depths of underworld.

Of course, it will cause lots of changes - I must slightly alter several tables and drop some ideas, but now I'll have much more space for additional underworld-related generators, tables and so on.

Although Ortix is now divorced with Underworld Kingdom, it don't mean that it is dead. One day it will return. But I have lots of different projects to complete before that.

Tuesday, October 9, 2012

Tomb Day (the last one?)

Again - I'm running out of quality tomb pics, so probably it will be the last Tomb Day, unless I find some cool grave-related artwork on DeviantArt.

Meanwhile, enjoy the grave.







Monday, October 8, 2012

Bandits & Battlecruisers doodle

I'm no artist (in example, making of this cover was a real pain for me :D) but I'm trying to make some doodles to inspire one of my artists (actually, the only one left!). Even though it's not very good drawing, I feel an urge to show it to you :D


Sunday, October 7, 2012

20 occupations (Citadel of Rust)


Here are the list of the most typical professions of the Citadel of Rust. This time, with short description.
  1. Water Filterer - there is a lot of water in the Unnamed World but often it's contaminated.
  2. Petty Merchant - selling everything from stuffed animals to worthless jewelry.
  3. Mercenary of the Noble House - well-equipped and with access to special zones.
  4. Beggar - maybe a former adventurer?
  5. Lookout - essential for a survival of the city. There are many perils that can emerge from the wasteland.
  6. Artifact Appraiser - not every artifact have a great value and there are skilled persons to determine it.
  7. Window Cleaner - there are many glass windows in the Citadel, especially in the Noble Sector. Dangerous but well-paid job.
  8. City Guard - may openly carry firearms.
  9. Acclaimer - good source of information about recent events and new regulations.
  10. Gatekeeper - heavily armed guard, skilled in using city's weapon and defense systems.
  11. Medic - in the perilous world of Charon Prime, these individuals are very helpful.
  12. Scavenger - almost everything can be reused or sold. Scavengers know that very well.
  13. Morgue Attendant - people die everyday.
  14. Chronicler - almost everyone in the Citadel want to be remembered, so the Chroniclers are very important persons in the city's life. Of course they produce lots of worthless garbage.
  15. Librarian - there are many small libraries, offering mostly chronicles. No one reads that crap but someone must keep an eye on it.
  16. Inn Keeper - there is no RPG setting without them!
  17. Fuel Merchant - althought there is not many vehicles in the Citadel, there are many machines and devices that must be fueled (dieselpunk influences?)
  18. Actor - small theatres are the important part of city's life. People must do something with their free time and this kind of art is quite popular.
  19. Pit Fighter - because not everyone likes theatres.
  20. Spy - everyone spies everyone. Merchant spying merchants, nobles spying nobles, guards spying merchants etc.

Friday, October 5, 2012

Dark truth about your Long Lost Sibling

You are searching for him / her for years, but you don't know that he / she...
(roll 1d12):
  1. ...is dead.
  2. ...is possessed by a demon
  3. ...is a victim of forbidden experiments and became a monster
  4. ...went mad because of what he / she witnessed
  5. ...was captured by a mad scientist/sorcerer
  6. ...was captured by aliens
  7. ...was killed and his / her evil clone was created
  8. ...was transformed into a cyborg, programmed to assassinate someone
  9. ...is a traitor of your kind / nation
  10. ...never existed. You mind was tricked or programmed.

Thursday, October 4, 2012

4 - "it's empty!"


Here you are! Most fascinating entry for my random space encounters table! PCs find cargo container drifting in space, which is... empty.

If someone cares about it, here is some small random table that can be used to determine container's nature. Roll 1d20:

1: Military
2-3: Civilian, ancient one
4-7: Civilian, old and damaged
8-14: Civilian, standard one
15-16: Civilian, designed for the transport of medical supplies
17: Civilian, designed for the transport of corpses
18: Civilian, blood splattered inside
19: Looks like it's crafted by aliens
20: Made of unusual materials (such as crystal or wood), definitely alien-made

Wednesday, October 3, 2012

Charon Prime - healing potions


Recently there was alot talking about healing potions (on Gee Plus and on blogs), so I thought that I may write something about healing elixirs in my Charon Prime game.

Two basic ideas are simple - as stated in 0e, each potion heals 1d6+1 HP. One Hit Point per round. So, if potion heals 5 HP, it takes five rounds to heal.
Second thing - if potion is found (in example, as a part of random treasure), Referee should pick one (or more) feature of the potion from the list below. If potion is custom made for an adventurers (I often disallow this option in my games), things may be even more complicated.
  1. Potion is based on human blood, body liquids and / or liquified organs. This may lead to serious health problems or even addiction to human flesh.
  2. Potion is slightly poisonous. And this poison accumulates in user's body. One may cause no problems but using larger amounts may lead poisoned one into serious trouble (from nausea and dizzyness to brain damage, partial paralysis, coma and even death).
  3. Potion is based on a Black Dust. Of course, it's highly addictive.
  4. Potion is made of 80-90% alcohol (thanks Cole Long!).
  5. It may unnaturally age drinker.
  6. It tastes / smells so horribly that drinker must pass save vs. Magic to keep it in his / her stomach (if it emits horrible stench, save must be passed to even drink the potion but unless Referee is particularily vicious no save must be passed to not throw up).