For some time, all my prints on Lulu, will be available 30% cheaper. Just to celebrate my comeback ;)
Monday, September 28, 2015
Sunday, September 27, 2015
Back from the... ummm...
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| I... Live again... |
It's been a while.
Can't promise anything but I'll try to be at least bit more active than during past, well, forever.
Lots of things happened, some good, some very very bad for me. But it's irrelevant. I must admit it - I'm just a lazy bastard :D Haven't played more than one game session during 2015. I think I lost my dedication to it. But some friends of mine are getting really annoying now - they want to game and I think it may be a good moment to get back to the hobby...
What is more important, there is one thing I must tell you. There is one project I never mentioned neither on this blog nor on Geeplus. We (me and my ex-girlfriend, who is a co-author) haven't touched it for years (I guess it was gathering dust since 2010) but the game was almost complete. We never created any coherent rulebook but we have literally hundreds of pages containing virtually every aspect of the game. And lately we came to a conclusion that it may be a good moment to revive the project. We've been playing three long campaigns in it and almost all players were enjoying the game, in terms of both game mechanics and game world.
Of course, as it wasn't my personal work, all things are written in Polish so it will take fuckloads of time to translate it. Also, we want to rewrite some things, probably even everything. And still it's not sure that we will succeed. But we will try.
It won't be an Old School game. It will be pretty modern, both in terms of gameplay model and game mechanics. But probably I'll post something about it here.
What about other projects? For example, Krshal? Underworld Kingdom? I have no fucking idea. Once again - can't promise anything. But I guess that one day I'll release some new shit. Or maybe even force myself to release my stuff other than BandB via RPGNow...
I'm not dead. At least, not yet ;)
Thursday, September 4, 2014
[Repost] Perilous Ages: Men at Arms and Ordinary Folks
Here's the list of all NPCs that will be included in the Perilous Ages book. Writing their stat blocks is really, really boring and I'm unable to make more than 3-4 of them per day, so it will take a while to complete the game.
Alchemist / astrologer
Archer, common
Archer, elite
Assassin
Bandit, brigand
Bandit, common
Bandit, leader
Beggar
Caravan guard
Caravan master
Cat burglar
Craftsman
Crossbowman
Entertainer
Executioner
Flagellant
Grave digger
Guardsman, city guard
Guardsman, gatekeeper
Guardsman, jailor
Guardsman, lookout
Hermit
Innkeeper
Knight, mercenary
Knight, Raubritter
Knight, templar
Knight, typical
Laborer
Merchant, major
Merchant, peddler
Monk, ordinary
Monk, prior
Noble, petty
Noble, prince or duke
Noble, royalty
Peasant, ordinary
Peasant, rebel / enlisted
Pickpocket
Priest, bishop
Priest, ordinary
Priest, village
Prostitute
Sailor
Seer
Servant
Slave
Slaver
Soldier, captain
Soldier, common
Soldier, spearman
Soldier, veteran
Student
Tax collector
Teacher
Thug
Wench
Well, contents of this list caused the huge delay with completing the game. Creating stat blocks is a really tedious task... Now I'm forcing myself to finish it but there are still about 40 entries to make...
Wednesday, September 3, 2014
[Repost] Example of a random table from the Perilous Ages
Another repost from the past. This time - a random table, one from many tables I want to include in the Perilous Ages booklet. Of course this table may be useful in many different games, so feel free to steal it if you want!
One of the random tables from the Perilous Ages - nature of the holy relics. Roll d100:
01- evil / blasphemous relic
02-05 - pagan / cursed relic
06-13 - desecrated relic
14-37 - false relic
38-97 - "ordinary" relic
98-00 - one of the holiest, most important relics known
Tuesday, September 2, 2014
[Repost] List of random tables for Perilous Ages
With some help (thanks, guys!) I managed to expand the list of random tables that will appear in the Perilous Ages rulebook. The list is not final - actually, I hope that I'll be able to add even more tables. In alphabetical order:
- Assassination attempts
- Bandits
- Bizarre deaths
- Bribery complications
- Brothel "adventures" and mishaps
- Carousing (will try to not steal ideas from Jeff's version!)
- City scum
- Effects of the "magical" potions and elixirs
- Embezzlement complications
- Epidemics, plagues and disasters
- Execution methods
- Execution mishaps
- Heretical thoughts
- Mercenary complications
- Mutilations
- Peddlers
- Prisons
- Relics
- Relics - their nature
- Religious visions
- Strange ideas
- Veterans
- Why they abandoned it?
Plus - of course - several tables of rumors and random encounters (I love making them so expect lots of entries!).
Monday, September 1, 2014
[Repost] Introducing Perilous Ages
This post was originally posted on August 8 2013 on nuked Perilous Path blog. I decided to repost it to give you more info about my Medieval Fantasy Non-D&D Simulacrum.
Well, this time everything started with a... cover image! Last week I saw this amazing piece of art in the art gallery in Cracow and immediately I thought "damn, I need to make a new game, just to use this on the cover!" So I decided to mix the ideas from the Perilous Path (game mechanics) with the form of my Towers of Krshal (almost pure content, lots of random tables, no bullshit). Also, I'll try to add some commentaries about using this or that but I'm not sure if it's good idea (I love when people interpret things in many different ways and such commentaries can ruin that "open end" of the game).
Things I want to add to the game:
- Rough sketch of medieval-ish setting (or maybe only a map, without any background);
- Lots of rumors, helpful in creating an adventure / world backgrounds. Probably they will be divided into several groups;
- Almost no magic nor mythical creatures;
- Lots of random tables (mercenary creation, mutilation, random treasures, assassination attempts, false relics, execution mishaps and much more);
- Social Status as an important factor during both character creation and the game;
- Only three main character classes but lots and lots of occupations;
- Rules for oppressing the peasants!
I don't know how long will it take me to complete the work (I can't tell anything about it, as time needed to complete my already done projects varies from 3 days to ten or more years) but if you're interested I will post here any updates.
Sunday, August 31, 2014
And it was the only one availabe!
I know it was there for over a year but I'm really happy I grabbed it. Can't wait to lay my hands on it!
Saturday, August 30, 2014
Perilous Ages!
Essentially this is a repost from the Google Plus, with some additional comments, ideas and news. I almost forgotten about this game!
I
was digging through my own OSR-related stuff, such as unfinished
Underworld Kingdom volume, Krshal scraps, BandB additional content and
so on. And suddenly, I've found something amazing. Absolutely outstanding painting by Polish 19th century painter, Anna Bilińska. Moreover, I already created a book cover from it.
I already mentioned the Perilous Ages, over one year ago. After that time, little progress was made. However, it doesn't mean that game is still only a sketch - I managed to finish it in about 60%. I must create about 45 stat blocks, several treasure list and countless random tables and game should be ready. Also, I had some news about the game posted on now-defunct Perilous Path blog but I forgot to repost them here. I think that they should reappear in the near future.
I already mentioned the Perilous Ages, over one year ago. After that time, little progress was made. However, it doesn't mean that game is still only a sketch - I managed to finish it in about 60%. I must create about 45 stat blocks, several treasure list and countless random tables and game should be ready. Also, I had some news about the game posted on now-defunct Perilous Path blog but I forgot to repost them here. I think that they should reappear in the near future.
Friday, August 29, 2014
World of Ortix - How Will It Look Like
Here are more ideas about the Ortix campaign I want to start. As I mentioned before, I don't know when I will be able to start running it but it doesn't mean that there will be no info about it here, on the blog. And this post is mostly about the stuff I want to post.
- Don't expect any hex maps. I don't like them in my games. I like others' hex maps, I like reading the keys but I dislike using them. I prefer the hand-drawn maps with brief descriptions and without any clear scale. Aos/Gib is the absolute master for me.
- I guess I will use my diceless game mechanics (Diamond), unless I manage to create something unique. I must admit that I am really, really tempted to create the rules system based on Encounter Critical. Also...
- ...as I mentioned before, I won't use lots of magic. This may render Diamond Diceless useless, as - like in the original game which was an inspiration for me - it should work with games with strong magical / supernatural background and - due to the nature of the special abilities - it may fail in the low-magic settings.
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| U want to play gorn? Want u? |
- I'm still not sure about the races. I guess there will be some humans, maybe some kind of reptilians (or other, gorn-like fuckers) but I need more. And currently, apart from the ancient replicants, I have no other ideas.
- Classless. PCs are just adventurers. But not classless D&D/clones, just something different.
- Outer reaches of some kind of kingdom of mankind will be the place. Just at the border of the Unknown, unmapped and mostly unnamed world. I know I should focus on this part of the game but right now I just can't! I need at least some background stories, some names and at least one sketch of the map.
Thursday, August 28, 2014
600th post is a little gift to you
Whew, six hundred posts! And this time no bullshit, no pointless ramblings and - sadly - no random tables :( I'll make it quick - now - for a limited time (but the limit is not specified, haha), you can download the Bandits and Battlecruisers, paying what you want. If you want to repay me in some way, please rate it :)
Sunday, August 24, 2014
599!
Well, it seems that I'm still alive :) It was a really long break and there were several reasons of it. Full-time job made me mentally exhausted and focus on WFRP campaign is another reason. Sometimes I think about writing more stuff but it seems that I lost most of my interest in RPGaming. After seventeen years of running various games, I've done something wrong.
That's the only reason I can imagine - my mistake. Of course there are lots of other things that affected my ability to focus on writing, such as being pissed off by my players, making lots of music and purchase of PlayStation 3. But I still see my lack of writing as solely my fault, as none of these things may be considered as something so serious to make writing impossible. Now I want to change it, mostly because well, I love creating the RPG stuff.
I must admit that I got slightly tired by 0e / retroclones mechanics. Ruleset is too abstract for me and I need to rework some parts of it - or focus on development of my diceless system.
Also, during past several months, I ran countless 1e WFRP games (we are close to the end of the Enemy Within campaign! Yay!) and about three Underworld Kingdom games (if you want, I may try to write some game report). I'm not sure If I participated in any game as a player, maybe aside of one or two games of Star Wars: Edge of Empire but it's not good game. Once again, I'm little tired, this time with seriousness of abovementioned campaigns / games. Even my UK sessions were rather serious. And I need more weird science fantasy. I'd love to participate in some Planet Algol game (Blair, are you reading this? :D) but I'm afraid that due to serious geographical issues (different hemisphere) I will be forced to run something by myself.
Okay, it's time to some list. As my English is still far from perfect, I still prefer to write stuff in dull, long lists. It's easier to me but probably not so exciting to read (;)).
- Planet of Ortix will be the place. Maybe even some incarnation of the Ortix Worldship.
- As I can't be sure when we will end the Warhammer campaign (or if my players want to participate in the new game :), I will write a new stuff here, as probably none of my players read this blog.
- I'm tired of rolling dice. There's too much rolls in my current game so either I'll prepare the random contents (such as treasure or randomly generated rooms) before the game session or I will improvise, just selecting the stuff from the list to fit into the game.
- Enough of underworld. I need some sunlight, night/day cycle and seasons. Underworld Kingdom is cool (mostly because I created it lol) but I miss the surface world.
- Weird races, this time predefined. Too keep the world stable, I must give up the Thousand Races idea. All of them will probably be of alien origin, plus maybe results of some weird experiments.
- Little of magic, lots of weird / ancient technology.
- Also, I guess that some ideas from here will be present in the game, but as for now I see it more like mixing the Mad Max with HPL's Dreamlands while on acid :D
- Still lots of sandbox, still little or no railroading but I guess that some parts of the game may evolve into "new school" scenario-based gameplay. Still I think that most of it will be improvised.
Whew, 599 posts on this blog! I never thought I will be able to write so much, even though lots of posts were just a graphical inspirations (Underworld Days, Nebulae, Spaceships and so on). I hope that despite the really long gap, you are still interested in reading my stuff. 600th post is on its way!
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