Friday, February 12, 2021

Pain - glimpse of the game mechanics

 

Yup, entire ruleset on one page. Of course I expanded it in the Pain manuscript, which by the way is now over 110 pages long. Still, even though I slowly see the end on the horizon, it's still relatively far away.

And then I must make the artwork :)

Monday, February 1, 2021

700th post! PAIN Character Classes

 

For the last two days we were working hard to figure out what Character Classes we want to include in the game. So, after almost boiling our brains due to the overheat, we came up with the following list. They both fit the game world perfectly and also are full of its dark atmosphere.

I think it's a pretty good post for the 700th blog entry!

CHAOS WARRIOR [to embrace the Machine's corruption] 

DEATH CULTIST [follower of the Assassin's philosophy]

DOOMED SENTRY [I've seem too much on the surface, time to delve down]

ENLIGHTENED PILGRIM [in a search of Wisdom of the Depths]

FORLORN AVENGER [going to the Depths Below to avenge his fallen ones]

INSPIRED ARTISAN [and inspiration lies deep under the City of Pain]

LOST MOON SAGE [the Crimson Ones must be punished for the Moon's destruction]

LUCID DREAMER [they need my ability to dream]

MASTERLESS GUARDIAN [looking for a purpose, down there]

REPENTANT SINNER [salvation thru service for the Seekers]

RESTLESS CHRONICLER [someone have to write it down]

ROGUE TINKERER [in a search for the Artifacts]

SHADOW ARCANIST [not all magic is demonic, although all magic is destructive]

VERMIN SPY [servant of the deity known as the Chaos Rat]

XENOLOGIST [not all life is extinct... but all life is dangerous]

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