Monday, July 10, 2017

Free items

Items listed below can be obtained by PCs for free at various locations (marketplaces etc.). Treat them as a garbage (items, not the PCs!).
  1. Slightly rusty chain, 1ft;
  2. Short oar;
  3. Half a loaf of bread, somewhat stale;
  4. Clay mug with missing handle;
  5. Small tallow candle;
  6. Half-burned incense stick (3% that it's magical)
  7. Mouse trap;
  8. Fishing rod made of stick. Line is snapped after 3ft;
  9. Short stick of chalk;
  10. Club made of table leg;
  11. Smoked sardine;
  12. An apple (9% that it's a worm inside it);
  13. Padlock without a key;
  14. Knife / shank made of a half of scissors;
  15. Small stool;
  16. Horseshoe in perfect condition;
  17. Dusty linen bag;
  18. Flea-ridden felt hat;
  19. Pair of wooden shoes;
  20. Pot lid made of tin.

Legends of Krshal now with reduced price!

I've reduced the price for the Legends of Krshal supplement. Now you can grab a PDF (both on Lulu and RPGNow) for $2 and print for $7.50.

Wednesday, July 5, 2017

Perilous Ages - another review

I just found a review of the Perilous Ages, written over a year ago. Yeah, sometimes my google-fu sucks alot...

This game is not complete but it's 'rules-enough', there to be ruled. It's tough to produce a pleasing game in this style and still rein back on adding more details at the design stage but Albert has tastefully avoided rules-bloat and delivered a bold intriguing ruleset.
Refreshingly different for the OSR (but yet familiar) and inspiring.

Charon Prime - versions of the game

Previously, I wanted to make the Charon Prime standalone supplement, compatible with 0e and clones. However, now I plan to create two versions of the game. First one I want to do is a complete game, compatible with a ruleset already used in the Perilous Ages. Second (which I guess will be much more popular), will be of course compatible with most OSRish games / rules systems / whatever.

You probably wonder why I decided to create a version which most likely will be unpopular, plus will require much more time and effort to complete. The answer is simple - I want to run the game this way. Simple :)

I guess the next question is when - I do not know. Usually I work on several projects at the same time, which is not good in terms of publication time but - for me - is much better than focusing on just one setting and burn out relatively quickly.

More info soon. Next time, with more content.

Tuesday, July 4, 2017

Charon prime - map from The Archives

The map above was found in The Archives belonging to the House Strakarson. Most likely it was drawn by some adventurer. File is partly corrupted and no date was assigned to it, thus it's impossible to determine map's age.

Click to enlarge :)

HERE you can find the reason why the map is so primitive and lacks almost any names. In fact, it may be the most detailed map of the planet ever created (or rather ever shared with anyone)!

Monday, July 3, 2017

Charon Prime - Aldenson's Sorrel

The only one edible plant that can be found on the surface of the Charon Prime. Actually, Aldenson's Sorrel is the one of two plants that are known to be existing on the planet!

It has thick, rubbery leaves, usually two to three feet-long. They are the main source of food for the inhabitants of the Citadel of Rust, as well for all animals that are kept and bred for their meat. Unfortunately, the plant has one peculiar ability - and pretty dangerous and unsettling ability.

It can be best described as the collective psychic powers. Even the single specimen can affect one's mind. And the more Sorrels are gathered in single place, the more powerful they are.
  • Single to few plants: humans experience the sensation of being watched;
  • Few to dozen plants: strange whispers and noises can be heard;
  • Several dozen Sorrels: nausea, headache, short and chaotic visions of distorted images;
  • More: losing control of own body, coma, catatonia
Some people say that they saw their companions disappear in the Sorrel thickets, never to be seen again. Ordinary persons usually cannot overwhelm the psychic force of the plants but they just start act strangely (or try to escape the Citadel, probably to find Sorrels growing in the wild). Aggression, hyperactivity or paranoia were never noticed (or, at least, no one survived such occurrence).

So, who grows the Sorrels to feed the Citadel's inhabitants? Monks belonging to the one particular sect or people who were already insane.

More info soon (or in five years or so - it seems that I don't post anything about Charon Prime campaign setting very often)...

Saturday, July 1, 2017

Legends of Krshal - first review!

"Legends of Krshal continues the tradition of Towers with imaginative and off the wall ideas, and it is definitely worth owning as a supplement to the original. It should be used more carefully, and some of the really good stuff is hidden in obscure corners you need to carefully and deliberately look for and attack with a highlighter. It is less immediately useful as a game material, but it is an invaluable idea mine – there's gold in them thar hills, if you are willing to do the digging."
- Melan