Showing posts with label fungal death. Show all posts
Showing posts with label fungal death. Show all posts

Tuesday, April 2, 2013

B - Black Fungi

Tall (about 3 meters high), thin and pointy mushrooms, covered with thick layer of slimy, tar-like black mucus. They emit pleasant odor and faintly violet glow.

Unfortunately, Black Fungi are lethal monsters, capable to kill almost any opponent. They are able to move (in similar way to Jade Shamblers) and attack their opponent with long tentacle-like outgrowths sprouting from their base. Tentacles are about 2 meters long, can attack d6 opponents each round and are covered with cnidocysts (save vs. poison or die in horrible pain within 2d6 rounds). In addition, tar-like mucus can trap weapons used to attack the Black Fungi (STR or less on d20 to release the weapon) and it's toxic (if digested or contacted with open wound, save vs. poison or lose 1 hp for each round until save is succesfull or victim drops dead). Also, Black Fungi are able to intensify their odor to confuse their opponents (no effect except possible panic attacks - "they're releasing some toxic gas!") and attract other Black Fungi. When killed, they explode with cloud of spores and emits huge amount of scent into the air (may attract Black Fungi being even 5 kilometers away).

No. appearing: 1-3
Armor Class: 5
Move in Inches: 4
Hit Dice: 7
% in lair: -
Treasure: their spores or mucus may have some value, if you know the right persons.

Wednesday, April 20, 2011

Q - Quartz Fungi (new monster)

Two to three-feet tall crystalline mushrooms. They are immobile and unable to attack. However, if touched or otherwise harmed, they can emit strange, nauseating, humming sound. Every person that hears this “Wail of the Mushrooms” (name given to it by underworld goblins) must save vs magic or fall asleep for 1-6 hours.

Quartz fungi are unable to attack or defend itself, but when they HP are reduced to zero, they explode with cloud of shrapnel-like spores, causing 2d6 damage.

Ho-ru (and maybe some alchemists) are able to extract hallucinogenic substances from the thallus of the Quartz Fungi.

No. appearing: 2-12
Armor Class: 5
Move in Inches: -
Hit Dice: 2+2
% in Lair: Nil
Treasure: Nil

Tuesday, April 12, 2011

J - Jade Shamblers (new monster)

Some fungi of the Underworld Kingdom are extremely dangerous not only as a poisonous meal. Jade Shamblers are approximately 2 meters high phosphorescent mushrooms with several tentacle-like organs growing at its base. They are able to move, although they do it clumsily. Tentacles have a cnidocysts that could paralyze a victim for 10-60 minutes. Jade Shamblers are also able to release a cloud of toxic spores (save vs. poison or 1-6 damage).

No. appearing: 1-3
Armor Class: 5
Move in Inches: 6
Hit Dice: 6
% in Lair: -
Treasure: none

Friday, April 1, 2011

A - Acid Fungi (new monster)

Approximately one-foot high red-brown fungoids, covered with thick mucus. They always occur in larger clusters (probably because one organism develops about dozen mushrooms). They are unable to move, but can “spit” the stream of viscous, corrosive slime on unaware victim if it passes to close (1-3 HP loss each turn until mucus is not removed in some way, also acid has similar effect to the Grey Ooze’s special ability).

No. appearing: 1-10
Armor Class: 9
Move in Inches: -
Hit Dice: 2+1
% in Lair: Nil
Treasure: Nil