Friday, April 26, 2024

YASS (Yet Another Stupid Sale)

 


Aaand once again all my DTRPG shit is discounted. The sale will last for one week. Get some pee dee effs if you want to support me - and read some mediocre English!

L I N K

Thursday, April 25, 2024

Six Befouled Ponds


  1. Filled with blue-green tar. The tar isn't poisonous or anything - but it's extremely easy to be trapped and drown in it. And its fumes are hallucinogenic.
  2. The water is rancid and grey. Various toxic molds grow on the pond's edges. There's a huge Pink Leech hiding at the pool's bottom.
  3. The water is crystal clear and suitable for drinking. Unfortunately, there are at least seventeen Jade Shamblers growing in the tall, sapphire grass surrounding the pond.
  4. The local tribe is using the pond as a sacrificial place for their gods. Once each season they drown some of their cattle in deep, dark waters. Each full moon, the undead oxen and cows crawl out of the pool.
  5. Ground around the pool is covered with dozens of statues of various animals. Some of them seem to be in perfect condition, while other are shattered and/or heavily weathered. Any living being that drinks from the pond must save vs Magic or turns into stone within 1d4 minutes.
  6. The thick liquid in the pond is of brown-red color. It emits a horrid stench of death and decay. Three monoliths of polished black stone surround the pool. Each sunset, three Iron Demons descend from the blood-red sky to drink from the pond. Even though they seem to be hostile towards any other being, it's said that they can grant power to those whose souls are absolutely corrupted and blackened by sin.

Wednesday, April 24, 2024

Ten Prosthetic Arms

  1. Has a small dart gun concealed in the forearm (1 point of damage, easy to poison);
  2. Covered with pink fur, fingers tipped with razor-sharp claws (+1 to hit, 1d6 melee damage);
  3. Has a metal, spike-tipped buckler attached to the forearm (-1 AC, 1d4 melee damage if used as a weapon);
  4. Has a coin storage and dispenser installed inside (coin capacity 137);
  5. Covered with nasty spikes and hooks (makes climbing easier, 1d3 melee damage);
  6. Hides a spool with 12ft of thin but very durable rope;
  7. Has a magical Glow-Crystal installed in the palm of the hand;
  8. Has a scroll tube concealed in the forearm (capacity of 3 scrolls or letters);
  9. The hand can be easily detached - and  be used as a handle for the jagged blade hidden in the forearm (1d6+1 melee damage);
  10. The hand can be shot forward by the spring-loaded mechanism. It remains attached to the rest of the prosthetic by five feet of string. Unfortunately, the mechanism is too weak to be used as a weapon.

Sunday, April 21, 2024

Six High Tech Items

 

  1. Uncalibrated Hypervision Goggles. Allow to see through walls - but the wall must be at least 3ft thick.
  2. Diadem of Digital Brilliance. Its wearer should be treated as their Intelligence score is 27 (!). Can be used to telepathically communicate with AI, computers and even semi-smart machinery and tools.
  3. Hypercubic Snare. A trap that can immobilize any immaterial beings - ethereal, extra-dimensional, even holographic ones. Doesn't work on any corporeal creatures or objects
  4. Laser shield. Thick, metal bracelet, emiting grid of light that resembles a kite shield. Provides AC3 versus all heat and light-based weapons, such as fire, lightning, lasers etc. AC is reduced to 4 if the weapon is magical.
  5. Troglo-Comms. A communicator that allows conversating with primitive creatures - some animals, prehistoric humanoids, and politicians. Unfortunately, the stupidest the creature is, the faster device overheats and needs to cool down. Time to overheat varies between one hour in the case of apes or troglodytes and one minute if one tries to speak with invertebrates.
  6. Space Goblin Lockpick. Can be used to open any electronic lock. The process lasts for 1d6 minutes. Unfortunately, after the door/container is closed afterwards, it automatically jams.