Showing posts with label random tables. Show all posts
Showing posts with label random tables. Show all posts

Thursday, March 26, 2026

Death Moon Hallucinations

Gibberish stuff for the game I currently work on. Yup, I shifted my posting duties from here to Substack - but I do not plan on giving up on this blog.

Hallucinations by Albert

d12, d12, d12, d12!

Read on Substack

Sunday, January 11, 2026

Unsettling Discoveries - the Village

 
 
Roll 1d8 and have a nice day! 

  1. The village elder is a vampire. He feeds only on visitors.
  2. Village's Old Well is full of corpses. The corpses are animated.
  3. Something is possessing the cattle. The possessed beasts all go north.
  4. All children have disappeared overnight and their parents are hiding it.
  5. There is a Death Worm living under a shrine. It controls the local cleric. 
  6. This year's crop failure was caused by a blasphemous ritual that took place on the fields.
  7. Each second child born in the village was sacrificed in the woods. 
  8. All villagers are doppelgangers. 

Tuesday, December 9, 2025

December Doom! Cursed Cutlery!

 

  1. Turns every food it touches into goblin feces.
  2. Poisons every food it touches (save or blindness for 1d6 minutes). Maybe could be used as poisoned weapon, who knows?
  3. This shit is animated and hostile! 1HP, AC3, 1d2 damage, levitates.
  4. Once put in mouth, it sticks to one's lips / gums / tongue with a very powerful, magical adhesive it produces. Sucks to be you.
  5. Once put in mouth, it becomes searing hot (1d6 damage). 
  6. Cannot be used for eating. Knives are unable to cut anything other than user'a fingers, spoons seem to be leaky, forks automatically miss every bit of food. Ladles breathe stinking, corrosive gas. Hope you don't have a ladle.
  7. Once the cutlery's user starts to eat, they must save vs magic or become so ravenous that nothing can stop them from devouring anything that is even remotely edible. Bones, wood, shoes, vermin, pets, infants, halflings. Failed saving throws can be re-attempted once per hour.
  8. The cutlery is possessed by an entire family of lesser demons. They are able to communicate telepathically with others. They promise amazing treasure in exchange for "stabbing someone with the cutlery right in the heart". Of course, they're full of shit. Such stabbing would just swap the souls of the victims with the demonic essences trapped in the items.

I honestly don't know how I figure this shit out. It just appears in my mind.  

Monday, December 8, 2025

SSS: Stupid Space Structures

  1. A Generation Ship race. It has started approximately 12000 years ago. No one remembers where the end line is.
  2. A fake planet made of styrofoam. Entire ecosystem of polystyrene-dependent creatures inhabit its surface.
  3. The Yellow Embassy. Occupied by the alien species that communicate by urinating on themselves and their interlocutors. Free beer for everyone.
  4. A terraformed "paradise planet" with a functional space ladder as the only safe way to reach its surface.
  5. A Great War-era German U-Boat, crewed by Kaiservampires.
  6. One trillion-Watt lightbulb, as big as an orbital shipyard. Probably nothing can power it. Cult of Energy Preservation and the Church of the Unborn Light are at war for its control.

Yup this one is really useless. 


Thursday, December 4, 2025

December Doom! Cursed Amulets!

Aaaand for the second year in the row I managed to put out at least one post per month. I will not lie - I'm kinda proud of myself!

PS. Yes. Rusty Beads of the Itching Ecstasy sound particularly wicked.

Sunday, November 9, 2025

Weird behavior of the NPCs

 

  1. Jumping on one leg
  2. Talking to themselves in falsetto
  3. Faking seizures
  4. Scratching their body fervently
  5. Fist fighting invisible opponent(s)
  6. Laying on the ground and attempting to swim in the air
  7. Walking on hands 
  8. Faking casting spell
  9. Laying face down
  10. Playing dead 

Why?

  1. Demonic possession
  2. Intoxication
  3. Mental illness
  4. Magical curse / spell
  5. Parasites!
  6. Lost bet
  7. Acting
  8. Just because 

Wednesday, November 5, 2025

November Nastiness! Random NPCs!

Is it November already?

Please, enjoy this little random table that may help you create some lovely NPCs for your game.



Sunday, October 12, 2025

Ashen Void and cannibalizing of published works

I like Ashen Void. Alot. I think I outdid myself when designing this one. The ideas are interesting and unusual. But it suffers from the AI illustrations... obviously? But let me explain myself.

When I decided to use AI "art" for the book, it was still more or less a curiosity. Models weren't as sophisticated as they are now - and I saw it as strength. It was relatively hard to produce something coherent and good looking - and really easy to spit out nightmarish abominations. And I like nightmarish abominations. And they fit the book nicely.

I don't think it was a mistake. I still enjoy the final result, weird text, even weirder creatures and random tables, combined with "what the fuck I'm looking at" graphics. But it's time to move on.

At first, I thought about making a second edition of the book, with expanded tables, new monsters, some artifacts, NPCs, and - most importantly - my own, handmade artwork. Sadly (or not!), it won't happen. 

I will cannibalize the Ashen Void. The project was rushed and it has much more potential than it's already presented in the book. I want to expand on some ideas and while I'll probably ditch more than I'll preserve for another project, I'll most likely post the "rejected" content here, on this blog. 

Thus, Ashen Void will disappear from both Lulu and DriveThruRPG in the near future. If you want to grab yourself a copy - it's the right time to do so, either now or until the end of year. In 2026, the book won't be available anymore.

Also, I think the new project will have a new blog. It's already getting quite huge and I want to have it organized and easily available. I haven't decided whether it will be here, on Blogger, or on substack. Time will tell but I'm leaning towards Blogspot, mainly because I'm so used to it, I don't plan to monetize the blog and I like the ability to change layouts, colors etc.

That's all for today folks, see you next time!

Mandatory random table. Roll 1d8.

  1. Duck Duke. Mutated beyond recognition, except for the feet and the beak.
  2. Bear Baron. Skinless, all muscles exposed. Huge fangs dripping with acid.
  3. Viper Vicar. Protected by the Serpent God. Casts perversely altered Cleric spells.
  4. Parrot Prince. As big as a house. Knows all languages and all secrets. An idiot.
  5. Leech Lord. Stores blood of various beings, even gods. Can trade samples for riddles and crosswords.
  6. Koala Knight. A really old man. Wears bright-yellow armor. Undefeated in duels. Eats only koalas.
  7. Emu Emperor. Governs a vast empire, stretching throughout the Guntranrar Plains. Extremely frustrated by stupidity of his subjects.
  8. Crab Cardinal. Really tiny. Glows in the dark. Knew all Clerical spells of the world but forgot them all. An alcoholic.

Tuesday, September 2, 2025

Four Unspeakable Sins of the Butter Wizards

as you can see, AI has its uses

  1. Transmuted the Death Pyramid into butter. It melted within few hours, flooding the nearby Skull Temple with fat, which after few days turned rancid. Now the land is plagued by terribly stinky, slippery undead.
  2. His gifts made the Westmarch King so obese that both of his legs broke under the strain. The spellcaster fled through a magical portal before he could be apprehended and tried.
  3. Fed the Golden Dragon with so much butter that the legendary, benevolent reptile exploded during a particularly nasty fit of flatulence.
  4. Summoned the Rain of Butter over the entrance to the legendary dungeon, known as the Pit of Seven Treasures. While it's still possible to enter the Pit, no one was able to leave it, with an exception of the Grlumblin Grlumbran, the Flying Bard.

Monday, September 1, 2025

Random Festivals and Celebrations!

 

  1. Soap-eating Contest
  2. Festival of Castles Made of Bread
  3. The Goblin Orgy
  4. The Cacophonous Convergence
  5. Brown Paint Festival
  6. Celebration of the Grand Convulsions
  7. Grease-Maker’s Market
  8. Opera of Lamenters
  9. Nut Cracking Battle
  10. Coffin Rafting
  11. Gorgon Corrida & Stone Statue Exhibition
  12. Festival of Furniture
  13. The Ogre Rodeo
  14. Night of the Butter
  15. Celebration of the Trebuchets
  16. Tower Jumping Contest
  17. Mule-carrying Run
  18. Tomato Full Moon
  19. Week of the Dough
  20. Mushroom Enlargement Magical Contest 

 More similar bullshit HERE!

Monday, July 7, 2025

Ten Random Openings


  1. Necromancer's Portal. Leads to the nearest 1d6: 1 mausoleum; 2 mortuary; 3 top of the ancient burial mound; 4 funeral home; 5 torture chamber; 6 ossuary. If you don't know the magic password, the connection is one-way.
  2. Kobold Mine Entrance. Leads to an ancient kobold mine, thirteen levels deep. Lots of rare and valuable ores and some magical crystals can be found there but the corridors are really, REALLY low and narrow. 
  3. Non-Obviously Trapped Door. 1d6: 1 Level-Draining Handle; 2 Acid-Spitting Door Clapper; 3 Ridden with Devourer Maggots; 4 Door Mimic; 5 Paralyzing Handle; 6 Swarm-Summoning Alarm.
  4. Demonic Well. If granted an offering such as gold or live sacrifice, can answer any question but does it in very insulting way. Water from the well is mildly poisonous, even for the creatures that are immune to non-magical poison. The Well leads to Hell itself.
  5. Closet to Retardia. A door hidden in a closet that leads to a sizeable pocket dimension of a fairytale land. Sadly, all its inhabitants are as dumb as rocks, all coins,gems and jewelry are fake and all livestock and most of flowers are carnivorous and always hungry.
  6. Window of Visions. A peculiar, large window, always showing dark, overcast sky. If one should stare into the clouds for at least 10 minutes, the Window will show a vision of the most important event that took place the day before and occurred less than 10 miles from the spectator. If someone enters the cloudy realm of the Window, becomes lost forever in the dreadful Dimension of Swirling Eyeballs.
  7. Foul Cavern. Locals tell stories of the druidic treasure hidden in the cavern for centuries. Obviously, the cave is inhabited / guarded by a nasty beast. 1d6: 1 Three-Headed Bear; 2 Putrid Ram Demon; 3 Skeletal Duelists; 4 Troglodytic Werebats; 5 Tar Worm (largest in the province); 6 Swarm of Fist-Sized Lice.
  8. Mysterious Stairway. They say it appeared overnight. Large, stone stairs lead to 1d6: 1 the Divine Cellar; 2 the Tunnels of Thousand Sounds; 3 sadly, nowhere; 4 the Prison of Headless Illusionist; 5 the Decaying Museum; 6 the Navidson's House.
  9. Dimensional Fissure. One-way tear in the fabric of reality, leading to our world from 1d6: Realm of Slug Philosophers; 2 Sea of Primordial Souls; 3 Galactic Anthill; 4 Rodent Purgatory; 5 Land of Sulfuric Storms; 6 Bovine Heavens.
  10. Magical Peephole. Allows to look into 1d12: 1 Goblin Ballroom; 2 Boudoir of the Queen of Retardia; 3 Needle Demon's Trap Cell; 4 Butter Wizard's Wardrobe; 6 Kaleidoscopic Museum; 7 Hypnotic Garden; 8 Trollish Latrine; 9 Secret War Room; 10 Lecture Hall in Elemental University; 11 Spy Ring Meeting Place; 12 Realm of the All-Seeing Eye.

Friday, June 20, 2025

100 random liquids

  1. Sewer Water
  2. Potion of Cure Tooth Decay 
  3. Potion of Visibility
  4. Gnomish Brandy
  5. Spring Water (extremely cold)
  6. Potion of Strength
  7. Cheap Wine
  8. Mead
  9. Stale Water (full of bacteria)
  10. Potion of Flaming Piss
  11. Carrot Juice 
  12. Potion of Exchange
  13. Blood
  14. Paint Thinner 
  15. Whale Oil 
  16. Potion of Dexterity
  17. Urine
  18. Holy Water 
  19. Potion of Open Wounds 
  20. Jasmine Tea 
  21. Potion of Blindness
  22. Potion of Cure Blindness
  23. Mushroom Soup 
  24. Dwarven Tea 
  25. Lemon Juice 
  26. Potion of Healing 
  27. Sake 
  28. Potion of Sluggishness
  29. Apple Juice 
  30. Orcish Moonshine 
  31. Formic Acid 
  32. Potion of Constitution 
  33. Potion of Rapid Rot 
  34. Dwarven Ale
  35. Potion of Paralysis
  36. Cow Milk 
  37. Potion of Cure Poison 
  38. Coffee 
  39. Potion of Wisdom 
  40. Porter 
  41. Potion of Charisma
  42. Dragon Dung Tea 
  43. Cobra Venom
  44. Methanol 
  45. Brackish Water 
  46. Zelgog's Black Elixir 
  47. Whale Milk 
  48. Energy Drink 
  49. Tomato Juice
  50. Potato Juice
  51. Citric Acid
  52. Broth 
  53. Alcohol-Free Beer
  54. Egg White
  55. Elixir of Polymorphy 
  56. Potion of Rage 
  57. Olive Oil 
  58. Potion of Regeneration
  59. Nitric Acid 
  60. Single Malt Whisky
  61. Coconut Water 
  62. Petrol 
  63. Rotten Tomato Juice 
  64. Potion of Boost Speed
  65. Soda Pop 
  66. Unholy Water
  67. Potion of Intelligence 
  68. Grape Juice 
  69. Potion of Dandruff  
  70. Potion of Rust  
  71. Cognac 
  72. Acetone 
  73. Potion of Aging
  74. Potion of Youth 
  75. Goblin Wine
  76. Goblin Milk
  77. Maple Syrup 
  78. Ouzo
  79. Oil Paint (random color) 
  80. Rose Tea
  81. Potion of Petrification
  82. Drain Cleaner 
  83. Paradox Fruit Juice
  84. Wood Glue 
  85. Scorpion Venom
  86. Perfume (random scent)
  87. Trollish Perfume (just imagine)
  88. Potion of Clairaudience
  89. Truth Serum 
  90. Manticore Milk
  91. Champagne
  92. Dishwashing Liquid 
  93. Love Potion 
  94. Potion of Invisibility
  95. Oil of Rust Removal
  96. Angelic Tears 
  97. Kvass 
  98. Mercury 
  99. Elven Wine 
  100. Vampire Blood 

Friday, May 16, 2025

Not So Perfect Invisibility Potions

 

 
Yay, Potion of Invisibility! Roll 1d10:

  1. Potion works as intended; its user becomes blind for 1d12 minutes after the potion's effect ends.
  2. Potion makes invisible only for the particular type of enemies. Roll 1d6: 1-3 living creatures, 4 demons, 5 undead, 5 unliving (golems, automatons etc.).
  3. In addition to invisibility, potion's user begins to glow. I guess it's possible to miss it in broad daylight. 
  4. In addition to invisibility, potion's user starts to stink horribly (CHA halved, beings possessing acute sense of smell may be able to detect him/her with relative ease). This side effect lasts until the next full moon.
  5. Potion works as intended, but first three creatures with level / HD lower than the potion's user become invisible for him/her.
  6. Potion's effect kicks in with significant delay (4d6 hours!).
  7. Potion was mixed with another magical potion (determine randomly), duration / potency of both effects is halved.
  8. Duration of invisibility is doubled - as well as all damage received by the potion's user for as long as he/she remains invisible.
  9. Duration of invisibility is tripled - but each turn of its effect the user must save vs Magic to avoid giggling uncontrollably. If natural 1 is rolled during the saving throw, the porion's user starts to laugh so hard that he/she is unable to perform any other actions this turn.
  10. This potion seems to be perfect - invisibility lasts forever. Each morning, potion's user must save vs Magic to become visible for the next 24 hours. This effect can be dispelled by a high-level wizard / priest. Or divine intervention. Or infernal contract.

Also, back in 2012, I made something similar for the Potions of Invisibility.

Monday, April 21, 2025

Random Posts!

Roll 1d8 and be amazed.

  1. Blackened Iron Pillar. Every new moon, a group of 2d6+5 cultists gather around to sacrifice an albino, three headed goat. Then, an Iron Demon (AC 4, HD 17, 3d12 damage) is summoned and forced to listen to the cult leader's terrible poetry.
  2. Pink Marble Post.  Every damaging spell cast within a one-mile radius from the pillar deals half of its normal damage (rounded down) and amount of HP restored by the healing spells is doubled.
  3. Platinum Column. Extremely valuable (778879 gp) but guarded by 13 Platinum Golems (AC 2, HD 8, 2d6 damage) which sadly explode when destroyed, dealing 4d10-4 damage.
  4. Goblin Radio Tower. This huge wooden post has highly-advanced receiver mounted on its top. Clearly it's of an alien origin and it beams the Space Goblin King's commands down to his minions on the planet. Unfortunately, the device is smeared with goblin feces. There are three large goblin encampments within two-mile radius from the Tower. 
  5. Bone Column. Looks like a huge human spine. Every living creature killed within the one-mile radius from the Column rises as an undead after 1d4 hours.
  6. Glass Spire. If touched with one's forehead for one hour, the post heals of one's wounds and reverses the effects of stat and level draining. In addition to healing, it curses with terrible nightmares that hinder sleep (-1 to all stat checks and saving throws) for the entire month.
  7. Clay Pillar. Looks like a chimney build with crudely made bricks. On closer inspection, each brick is decorated with a tiny, extremely complex rune. If one spills his/her/its blood (1 HP worth of blood) and touches the Pillar, he/she/it becomes instantly teleported to the second, identical Clay Pillar, located somewhere else within the same star system. Doesn't work on bloodless creatures.
  8. Phallic Post. It just looks like a ginormous schlong. Move along.

Tuesday, March 18, 2025

Random tables!



  1. Brass Spiked Table. Made of uhh, spiked brass. Any summon spell cast while the scroll / spellbook sits on this table is more effective, but in quite unexpected way - the number of summoned creatures is increased by one, no matter if the spell summons a cricket or a lesser deity.
  2. Swan Table. Made of white wood, with strangely curved legs. Big enough for two human-sized creaures to sit on it. Can be used in manner similar to magic carpet - just way weirder.
  3. Twenty-legged Table. Made of reddish, cracked wood, at least twenty feet long. When approached, it transforms into an enormous centipede and attacks! AC 4, HD 5, fast movement, save vs Poison or 1d4 additional damage and -1 to all attack rolls for one hour (cumulative).
  4. Malachite Workbench. All poison brewed on this table are more potent - either lasting for twice as long, or dealing additional damage die, or modifying victim's saving throw by -1.
  5. Pink Topaz Table. Any food left on this table for at least ten minutes loses its poisonous properties. Unfortunately, it also loses any taste, while keeping its nutritional value.
  6. Singing Oak Table. Each night, a huge mouth appears on the surface of this table. It devours everything that was placed on it. The items can be safely retrieved if the secret codeword is sang.
  7. Goblin Stool Table. Any gold placed on this table is transmuted into goblin feces. Any silver is enchanted, dealing additional 2d6 damage to all zoanthropes (effect lasts for 24 hours). Any water is transformed into lemon juice. And fruits are transformed into cucumbers. Transmutation process starts immediately and lasts for 1d4 minutes.
  8. Coffee Table of Great Fun. Made of finely polished walnut and adorned by a shimmering, floral rune. Anyone who touches the rune must save vs Magic or temporarily gets 13 additional HP, -1 to AC (to a minimum of 2) and gets extremely drunk. Additionally, they become plagued by nasty hallucinations of naked but extremely hideous dryads (-1 to all rolls). Effect lasts for six hours.

Tuesday, February 18, 2025

Mad King's Decisions - random table

Roll 1d10 and enjoy the mayhem:

  1. Contradict your last edict.
  2. Contradict your last edict, only to revert to it 1d4 days later.
  3. Show up on the big horse race event*.
  4. Pact with your biggest historical enemy with no apparent reason.
  5. Propose annexation of all of border kingdoms.
  6. Nominate kingdom's biggest d6: 1 idiot; 2 con, 3 criminal, 4 evil cult leader, 5 lunatic, 6 legendary monster - as your advisor.
  7. Execute the realm's d6: 1 archmage, 2 spy leader, 3 royal physician, 4 key general, 5 advisor, 6 key minister.
  8. Exile all the d4: 1 royal guards, 2 royal cooks, 3 capital city's administrators, 4 army officers.
  9. Revert your last 1d4 edicts. There is a 37% chance to revert the reversal day later. Roll separately for each edict. 
  10. Roll twice and combine the effects!

*) I love NASCAR, as one of 2d20 Europeans who watch it. 

PS. My 50% sale of all PDFs is still going!

Wednesday, January 15, 2025

Ridiculous Random Results - Disappointing Treasure

Another random table from my latest release. Roll 1d20 and enjoy your disappointment:

  1. Chest full of candies shaped like coins
  2. Pouch full with colorful glass shards
  3. Sculpture of a chest
  4. Moldy leather armor
  5. Rugged traveler’s boots, soaked with potent psychedelics
  6. Magical tome, totally ruined with tar
  7. Scroll tube full of children drawings
  8. Miniature full plate armor, rusty
  9. Chest within a chest within a chest within a chest
  10. Chest with a very complicated lock; the key to open it is the only item inside
  11. Two gilded potties, full of ancient “treasure”
  12. Beautiful wooden sculpture - unfortunately, it seems it was used as a target practice at least few dozen times
  13. Ornate oil lamp made of brass; no Djinn inside
  14. Supposedly magical wand, broken in three pieces
  15. Wooden case full of small flasks or jars
  16. Small portable altar or a reliquary, made of a hollowed-out loaf of bread
  17. Scroll containing an ancient cipher that turns out to be totally gibberish
  18. Map leading the to the Tomb of Thousand Traps
  19. Dragon egg, hardboiled
  20. Jar containing two dozen goblin testicles, preserved in honey

 

Wednesday, January 8, 2025

Ridiculous Random Results - what's inside?

 


Contents of my latest booklet- the Ridiculous Random Results which I dropped two days ago - is already available here on the blog. Here's the list of all random tables, as well as linkage to things that were already posted here!

THE SECRET OF POWER
ANNOYING TRAITS OF THE HIRELINGS
EXOTIC RACES/ORIGINS OF THE HIRELINGS
WEIRD ITEMS IN A TOOL LOCKER
RIDICULOUS MAGIC ITEMS
ACCURSED FOOTWEAR
USELESS CREATURES
DEITIES FORGOTTEN FOR A REASON
IDIOTIC CHARACTER BACKGROUND DETAILS
BIZARRE ROOMS
THINGS UNEARTHED BY MISTAKE
ARTIFACTS THAT FELL FROM THE SKY
FAKE ELIXIRS
STRANGE SMALL ITEMS
GOBLIN DISHES
USELESS FURNITURE
MORONIC RUMORS
DISAPPOINTING TREASURE
UNWELCOME GUESTS
NASTY LIGHT SOURCES
FAILED FAMILIARS
MAPS & PLANS
UNUSUAL PETS
FESTIVALS & CELEBRATIONS
USELESS OCCUPATIONS
GOBLIN SAINTS


Saturday, January 4, 2025

Twenty Weird Items in a Tool Locker

 

Roll 1d20:

  1. Half-melted wrench;
  2. Set of seventeen infrared light bulbs, each of different size and socket type;
  3. Welding mask shaped like an ant's head;
  4. Circular saw blade covered with autographs of people you don't know;
  5. Pair of diver's boots;
  6. Five screwdrivers bent and knotted together;
  7. Rasp made of crystal;
  8. Pair of heavy leather gloves, with someone's severed hands still inside;
  9. Denture with teeth replaced with wood screws;
  10. Cordless drill modified in a way allowing it to shoot drill bits;
  11. Mysterious map made of scraps of sandpaper glued together;
  12. Necklace made of mirror-polished screw nuts;
  13. A perfect cube of cast iron, with each side measuring exactly 66,6 millimeters;
  14. Hard hat adorned with a pair of antlers;
  15. Large hammer with a head on each tip;
  16. Harp made of a shovel and a flute made of a fragment of copper piping;
  17. Ginormous screw, at least three feet long and weighing more than 40 lbs;
  18. Dildo made of berylium;
  19. Huge welding iron, more resembling a sword than a tool;
  20. Thirteen metal buckets put in one another and spot-welded together. 

Happy 2025, you bastards! 

Wednesday, December 4, 2024

Exotic hirelings' races/origins

 

Tired of bland and ordinary meatshields? FUCK 'EM UP! Roll 1d100 and see their totally insane origins:

  1. Rhino Man
  2. Wooden automaton
  3. Sentient Crab
  4. Inverted Silver Pyramid
  5. Giant Halfling
  6. Skinless One
  7. Clay Golem
  8. Pink Elf
  9. Cat
  10. Mummy
  11. Orc Gentleman
  12. Merman / Mermaid
  13. Clockwork Man
  14. Clock Man
  15. Glowing Kobold
  16. Rusty Iron Dwarf
  17. Fire Drake
  18. Animated Lead Soldier
  19. Two-Headed Minotaur
  20. Lamprey Vampire
  21. Masked Cosmic Horror
  22. Animated Sword
  23. Eel Lord / Lady
  24. Chain Golem
  25. Warrior's Spirit
  26. Carp Man
  27. Doppelganger
  28. Wererabbit
  29. Tortoise Man
  30. Elegant Skeleton
  31. Animated Armor
  32. Animated Candelabra
  33. Sentient Caterpillar
  34. Floating Skull
  35. Mimic
  36. Pig Man
  37. Fallen Angel
  38. Cinder Golem
  39. Talking Horse
  40. Centaur
  41. Spiked Mannequin
  42. Invisible Stalker
  43. Invisible Giant
  44. Floating Hypercube
  45. Pack of Dogs
  46. Eternal Child
  47. Floating Eye
  48. Gelatinous Man
  49. Garden Gnome
  50. Heron Man
  51. Ice Statue
  52. Unshackled Demon
  53. Mushroom Man
  54. Werepython
  55. Snail Man
  56. Animated Tree
  57. Bison Man
  58. Barbarian Robot
  59. Locust Man
  60. Anvilhead
  61. Mantis Man
  62. Sad Ghost
  63. Pygmy Ogre
  64. Frog Man
  65. Lady in a Painting
  66. Alien Amoeba
  67. Animated Chair
  68. Sparrow Prince / Princess
  69. Dimensional Snatcher
  70. Mandragora
  71. Ghoul
  72. Color Thief
  73. Narwahl Man
  74. Headless Horseman
  75. Perfumed Zombie
  76. Flower Man 
  77. Goblin Noble
  78. Scorpion Man
  79. Shimmering Gremlin
  80. Animated Cloak
  81. Trash Golem
  82. Phoenix Man
  83. Union of Small Goblins
  84. Ugly Succubus / Incubus
  85. Tin Automaton
  86. Antimagical Statue
  87. Three-Headed Man
  88. Wool Golem
  89. Troglodyte Noble
  90. Crocodile Man
  91. Animated Fossil
  92. Unbound Marionette
  93. Humanoid Ooze
  94. Cathedral-less Gargoyle
  95. Thawed One
  96. Swarm of Sentient Mice
  97. Broken Saint
  98. Dragon Pup
  99. Crystal Man
  100. Forgotten Deity