Showing posts with label heroes of Ortix. Show all posts
Showing posts with label heroes of Ortix. Show all posts

Monday, April 1, 2013

Underworld Kingdom Volume One prints now available on Lulu!


In addition to free download of the Underworld Kingdom Volume One, now you may purchase a paperback print via Lulu.com. It's price is rather reasonable (at least in my opinion) :-)

Underworld Kingdom Volume One: Explorers of the Unknown - buy a Lulu Print!

EDIT: I don't know when I'll manage to add more of my stuff to my RPGNow webstore. They have ridiculous requirements of PDF preparations which require the newest editions of Acrobat. My old 7.0 is unable to prepare a file properly so I'm sorry - right now I can't add more of my stuff (such as Towers of Krshal or Terminal Space) to RPGNow.

Saturday, March 30, 2013

Underworld Kingdom Volume One is out now!


Ladies and Gentlemen, the first Underworld Kingdom booklet, called the Explorers of the Unknown, is now available for download. Free download :-)




Here you can read about the shape of the Underworld Kingdom releases. Printed version will appear on Lulu next monday / tuesday.

Wednesday, March 23, 2011

[old stuff] So, how many mutations do you have?

This is the old version of additional tables, helpful in determining number of mutations posessed by the natives from Ortix. It will be unused / heavily modified in my current game.

1. Born on the one of the moons
01 - 90
Not mutated!
91 - 98
One mutation
99
Two mutations
00
Three mutations

2. Born in the City of Gods
01 - 98 No mutations
99 - 00 One mutation(outcast)

3. Born on the Central Wastelands
01 - 10
Not mutated
11 - 40
One mutation
41 - 70
Two mutations
71 - 90
Three mutations
91 - 98
Four mutations
99 - 00
Five mutations

4. Born in the Last Kingdom, Khaal or similar place
01 - 25
Not mutated
26 - 85
One mutation
86 - 00
Two mutations
00
Three mutations

5. Born in the Underworld Kingdom
01 - 75
No mutations
76 - 00
One mutation

6. Born in the Tomb of the Exiled
01 - 85
Not mutated
86 - 95
One mutation
96 - 98
Two mutations
99
Three mutations
00
Four mutations

Friday, March 18, 2011

Tech Level and Social Class - additional abilities

Tech Level reflects the degree by which the character is familiar with advanced (or primitive) technology as well as its inbred predisposition for using what the world has to offer. This ability does not have a major impact on game mechanics though it allows the game to become a little bit more interesting by showing from how far different places the characters can origin.
Click to enlarge:


To determine character's Social Class, roll d100 and compare the result with a following table:


Of course both of these abilities are optional - you don't have to use it if you don't feel it.

Tuesday, March 15, 2011

List of Dargs' names

Old, currently unused stuff, at least not as dwarven names - I'll make them more "universal".

Male names - roll 1d20:

1.    Grak
2.    Throk
3.    Vrok
4.    Zorri
5.    Korri
6.    Gorti
7.    Grok
8.    Kordi
9.    Khard
10.  Gard
11.  Oro
12.  Gorto
13.  Kortis
14.  Gund
15.  Mindor
16.  Nendir
17.  Gandar
18.  Dragg
19.  Namdor
20.  Gortal

Female names - roll 1d20:

1.    Thissa
2.    Taddis
3.    Gaddis
4.    Kora
5.    Ora
6.    Thora
7.    Drigga
8.    Gunda
9.    Gortha
10.  Ortha
11.  Zetha
12.  Gritha
13.  Khissa
14.  Kortha
15.  Ditha
16.  Khonda
17.  Drathi
18.  Nentha
19.  Ura
20.  Urtha

List of Alarri names

Old stuff, from the previous version of campaign. Perhaps I will use them as universal name from some city-state or nation.

Alarri do not separate names of male and female, so there is only one table to determine it. Roll 2d20:

2.    Aliar
3.    Altane
4.    Toliar
5.    Xassi
6.    Valta
7.    Valto
8.    Gantax
9.    Torven
10.    Venax
11.    Zanthi
12.    Erine
13.    Qualx
14.    Thari
15.    Shari
16.    Shax
17.    Thox
18.    Viltas
19.    Zenin
20.    Xerine
21.    Xortix
22.    Eitix
23.    Valthi
24.    Exus
25.    Esta
26.    Estan
27.    Verane
28.    Veax
29.    Ganthi
30.    Xinth
31.    Quirt
32.    Tartix
33.    Thassi
34.    Exta
35.    Istan
36.    Istix
37.    Venti
38.    Larix
39.    Valtix
40.    Tiliex

Friday, March 11, 2011

100 quirks

d% roll:

1.    Broken nose
2.    Blackened fingernails
3.    Warts
4.    Multi-colored eyes
5.    Squint
6.    Pockmarks
7.    Freckles
8.    Fake magical tattoo
9.    Tribal scars
10.    Cataract on the eye
11.    Ripped (off) ear
12.    Pierced nose
13.    Deep wrinkles
14.    Burn scars
15.    Birthmark
16.    Bald-headed
17.    Small body build
18.    Glasses
19.    Dyed hair
20.    Provocative makeup
21.    Weird voice
22.    Harelip
23.    Square jaw
24.    Crooked teeth
25.    Rotten teeth
26.    Gold teeth (1d4)
27.    Filed teeth
28.    Siren / anchor tattoo
29.    Religious tattoos
30.    Ruddy complexion
31.    Pale complexion
32.    Dark circles under eyes
33.    Protruding ears
34.    Wart on the nose
35.    No eyebrows
36.    Bushy eyebrows
37.    Hairy
38.    Baldness
39.    Bulging eyes
40.    Dreadlocks
41.    Dirt under the fingernails
42.    Bulbous nose
43.    Wide mouth
44.    High brow
45.    Nose hair sticking out
46.    Wadding gait
47.    Earrings
48.    Watery eyes
49.    Scar on the cheek
50.    Eyes of different sizes
51.    Nervous tic
52.    Small head
53.    Prominent brow ridges
54.    Irregular skull   
55.    Luxuriant beard (male) / slight mustache (female)
56.    Tanned skin
57.    Bad breath
58.    Chemical smell
59.    Dirty hair
60.    Pointed ears
61.    Bloodshot eyes
62.    Prominent lips
63.    Pot belly
64.    Bandy legs
65.    Gaunt complexion
66.    Strange gait
67.    Big head
68.    Pug nose
69.    Flaky skin
70.    Soft skin
71.    Dirty ears
72.    Thin skin
73.    Protruding teeth
74.    Curved spine
75.    Hoarseness
76.    Idiotic laughter
77.    Yellowed teeth
78.    Broken teeth
79.    Cutthroat scars
80.    Big foot
81.    Big hands
82.    Makeup
83.    Skinny neck
84.    Goiter
85.    Thick neck
86.    Smelly feet
87.    Cold skin
88.    Hyperhidrosis
89.    Hacking cough
90.    Widely spaced eyes
91.    Aquiline nose
92.    Flabby cheeks
93.    Snotty
94.    Disproportionate physique
95.    Broad shoulders
96.    Foot-dragging walk
97.    Bite scars
98.    Lame
99.    Denture
100.  Glass eye

Thursday, March 10, 2011

Rather nasty mutation table

Although mutations in a new version of Ortix campaign will be rather rare (at least PC's mutations), this table may be useful for some of you - it's simpler than e.g. Mutant Future mutation tables.

d% roll

1.    Unnatural hair color
2.    Additional digit
3.    Additional d4 limbs (50% chance for each to be useless)
4.    Additional eye
5.    Additional eye (blind)
6.    Night vision
7.    Echolocation
8.    Vampirism
9.    Albinism
10.    Unnatural skin color
11.    Long neck (+2d6 inches)
12.    Tail (useless)
13.    Tail (prehensile)
14.    Additional arm (useless)
15.    Additional arm
16.    Hairy body
17.    Apish appearance
18.    Frog- or toad- like appearance
19.    Insectoid (compound) eyes
20.    Transparent skin
21.    Feathers covering the entire body
22.    Short horns
23.    Twisted bones
24.    Hunch
25.    Noseless
26.    Very long and pointy nose
27.    Trunk
28.    Hairless body
29.    Slimy skin
30.    Scaly skin
31.    Hooves
32.    Leathery wings (useless)
33.    Feathery wings (useless)
34.    Headless (face is placed on torso)
35.    Prehensile tongue
36.    Leathery wings (allows to glide)
37.    Feathery wings (allows to glide)
38.    Scorpion tail
39.    Pincers instead of one hand
40.    Androgynous
41.    Genderless
42.    Large and twisted horns
43.    Gills (as an addition to lungs)
44.    Insectoid appearance
45.    Skin covered with spines
46.    Beak instead of mouth
47.    Serpent-like tongue
48.    Eyes on stalks
49.    Tentacles instead of arms
50.    Worm / slug tail instead of legs
51.    Additional joints
52.    Distorted face
53.    Large cranium
54.    Suckers on the fingers
55.    Large and pointy ears
56.    Long fingers
57.    Clawed hands
58.    Mandibles instead of mouth
59.    Skin covered in warts
60.    Webbed toes and fingers
61.    Several minor, concealable deformations
62.    Serpent eyes
63.    Serpent fangs (unable to create poison)
64.    Unnatural body odor
65.    Unnatural and unpleasant body odor
66.    Swollen joints
67.    Very big mouth
68.    Big eyes
69.    Antennae
70.    Reversed (upside down) face
71.    Cyclops
72.    Eyeless (therefore blind)
73.    Unnatural blood color
74.    Predator’s teeth
75.    Poisonous blood
76.    Acid blood
77.    Photophobia
78.    Necrotic tissue (ghoul syndrome – must eat raw meat to avoid rotting)
79.    Woody skin
80.    Leaves instead of hair
81.    Elongated limbs
82.    Short limbs (may affect movement rate)
83.    Centauroid
84.    Fly-like wings (useless)
85.    Butterfly wings (allows to glide)
86.    Siren’s tail instead of legs)
87.    Able to change sex in approximately one hour
88.    Flexible bones and joints
89.    Knees and elbows bending to opposite directions
90.    Two-headed (this may result in need to create another head’s statistics!)
91.    Arms in place of legs and vice versa
92.    Multiple genitals (gross!)
93.    Prehensile feet (with opposable thumbs)
94.    Gills (instead of lungs)
95.    Detachable limbs (like an lizard’s tail)
96.    Missing digit
97.    Small head
98.    Rat-like appearance
99.    Roll two mutations instead
100.  Roll d4 additional mutations!

Friday, March 4, 2011

Words of the Oracle

During a character creation player can roll a die to determine words of the Oracle, which supposedly (in rather gibberish way) determine character’s fate. It don’t affect the game mechanics, but it can affect character’s decision, because he (or she) knows the words of prophecy. Of course, if the players puts less emphasis on role-playing, they can ignore this option.

1.    Dust of your ancestors’ bones will choke you
2.    Dead ones will lead you to the enlightment
3.    Behind the path of Night you will find madness
4.    Hero will find his death, fool will find his fortune
5.    Blood of the descendant of wizards will open the gate to the underworld
6.    Gods of the dead will turn away from you
7.    Prophet’s apprentice will find a graveland of the Old Ones
8.    Blessing will bring the curse
9.    The prophecy will become a doom of your descendants
10.    Sword of fire will cut the moon bridge
11.    You will bring a relief to the dead heroes
12.    Hunger will lead to the truth
13.    Tail of the comet will lead you to the book of the dead
14.    God of the city will fall into madness
15.    Theft will bring the insanity
16.    Fountains of poison will never satisfy your thirst
17.    When water will become an ice, death will become an undeath
18.    Slave of the gods will read the verses of the passing
19.    Throne of the earth end in flames
20.    Cursed sword will open the tomb of the monsters
21.    Third warning will never come, pestilence will come like a storm
22.    Dead ones will experience hunger because of you
23.    Minion of the Abyss will delete your name from the Book of Ancestors
24.    Answer can be found in the storm of fire
25.    Treasures will curse you
26.    Curse will lead to discovery, discovery will bring the darkness
27.    Words of the Priest are full of poison, words of the Demon are the answer
28.    Death of the king will be a monument of your glory
29.    Ice will bring the oblivion
30.    Red mist will become your shelter
31.    Beware of lone travellers
32.    Spark of understanding will be the flame of hell
33.    Shadow will be a beginning of absolute darkness
34.    Your doom will come with the tide
35.    You cannot kill what is already dead
36.    Whispers of the dead will bring the comprehension
37.    Eternal glory will be found at the bottom of the abyss
38.    Pride will be your poison, memory will be your curse
39.    Black peak will be the crown
40.    Dark Side is your blessing
41.    Road home will be your end
42.    You will remove the crown from the dead hands, but blood of the King will not be on your hands
43.    Forgotten labyrinth will become your grave
44.    Doomed city will open its gates before you
45.    River of blood will freeze beneath your feet
46.    You will dethrone the king of fools, but beware to not take his place
47.    Shelter of the wraiths will become your home
48.    In the forests you will find the causa of your fall
49.    Accursed you was born, blessed you will die
50.    Cold Light will burn your skin