Showing posts with label CoC. Show all posts
Showing posts with label CoC. Show all posts

Monday, April 8, 2013

G - Ghatanothoa Statue

Ghatanotoa himself.
Stone statue, approximately one meter tall, depicting one of the Great Old Ones, Ghatanotoa. It was made of stone brought by Mi-Go from Yuggoth and was broken into six pieces.

Each part resembles fossilized parts of mixed bodies and bones of cephalopods, arachnids and fishes. Although it does not have any particular powers, it seems to be rather disturbing. Additionally, Detect Magic spell (or some spell or device with similar effects) may detect strong magical power sleeping in the fragments.

Dreadful truth about the statue is fact that anyone who look at the Ghatanotoa is instantly petrified. What is even worse - although victim turns to stone, it's still alive and conscious. Without possibility to hear, speak, see or move, each day he / she falls deeper and deeper into madness.

Of course, statue is an almost perfect image of the Great Old One, so it has exact effect as a god himself. No saving throw is allowed to overcome the effect and only spells like Wish or Raise Dead (remember that there is no "typical" Raise Dead spell in my campaign) or divine intervention can reverse the effect of the figurine.

Referee may scatter the fragments of the statue on the whole map of his current campaign or even place it in several places (such as treasure chests or monster lairs) in single (mega)dungeon. The choice is yours :D

Wednesday, January 11, 2012

Yellow City of the Empty Mountain

Click to enlarge
 
Map of location used in my Call of Cthulhu campaign. Ancient city of Yithians, ruined by Gugs. It's still possible to encounter wandering Gugs there, as well as savage tribesmen (probably originating from the Dreamlands) searching for metal scraps and possibly other valuable goods.

Opening the Door Leading to the Yellow City of the Empty Mountain (new spell)
Magic-user level 3 ritual. CoC SL: 1d2/1d8
To cast a spell, caster(s) must draw a gate on vertical, stone surface. Gate must be drawn with dust from burned bones (not necessarily human bones :D). Then caster of the spell, robed in black, must sing the invocation of the spell. If caster is holding human brain / nerve core, basic chance of success is 5%. If caster is holding yithian nerve core, basic chance of success is 50%. For each person that is chanting the invocation with the caster, chance of success is increased by 10%, but spell is impossible to cast succesfully if no brain / nerve core is used. If spell is succesful, nerve core transforms to dust, and door is opened. Each witness of this phenomenon loses 0/1d3 sanity. Door remain opened for 24 hours.