Wednesday, August 30, 2023

September sale is coming!

 


Attention! All my PDF shit on DTRPG will be available with 30% discount during the entire September. Grab some goodies at the special price!

Link above.

Monday, August 28, 2023

Gods of Nothingness

 

My new upcoming shit! Will be available this millennium! Some more info:

  • HOL-inspired, hand-written pile of bullshit (inspired in terms of visual appeal - or rather, lack of thereof);
  • Incoherent, abstract, unusable and UGLY AS SIN.
  • Ramblings of the insane about the weird-ass deities. No rules, no AI-art, all written and drawn by me.
  • Treat as the in-game item - there will be no stats, randomness, no introduction, TOC, nothing. Print it and toss right in the face of your players.

In all honesty, I hope to finish working on it this year - but it's kinda hard to determine when it will be finished, as I'm improvising the shit out of the idea that came into my mind, well, few hours ago. Or yesterday. Can't remember. Yes, I'm sober.

Sample pages coming soon! WIPs and more unfinished manure will also be posted on my Instagram.


Sunday, August 27, 2023

Monday, February 6, 2023

Year Thirteen

Yes. 13 is many years. I like to blog, I do not like schedules.

But you know what? I do not owe anything to anyone in terms of releasing my shit on any kind of schedule. In fact, no one can force me to release my shit at all! Pain is complete and still unreleased. I think it's a really good game - but I cannot make it happen. I still have no strength to finish the artwork. And I don't have - and most likely will never have - strength to promote my games, my music, my art.

And I don't fucking care.

I do have my day job and I can still afford to eat. And even though I like when people buy my stuff, I find it extremely stressful to promote myself and my creations. I find zero joy in doing any kind of promotion - even sending the review copies hurts my brain haha (especially because approximately 75% of all people who received the review materials never bothered to review them). So - fuck it. I don't care anymore. I just want to create and release shit, even if no one will ever read it, yet alone use it in his/her/its games. The process of creation should be the reward itself.

OK, so what are my plans for this year, in terms of hobby?

None, to be honest. I never was able to keep up with promises, so fuck them. I do work on something new/old/whatever right now (another successor of the Terminal Space) but it will be quite big, with weird artwork and totally packed with gibberish nonsense. But it will take me years to complete it. So no promises.

All be well.

Yours,

A.

Friday, February 3, 2023

Ashen Void - no art edition

For those who hate AI art, hate artpunk, hate color rulebooks - grab the PDF both PDF and EPUB ebook files in the link below. Absolutely no hideous art, just slightly formatted text.

ASHEN VOID NO ART AT DTRPG

Wednesday, August 10, 2022

Ashen Void - second review!

Prince of Nothing has written an extremely detailed review of my Ashen Void systemless setting. You can find it by clicking the link below. I wish I could use English language in such lavish form as he!

READ THE REVIEW HERE

Tuesday, July 26, 2022

Magical Ropes

Each rope is 1d6x5 ft long. Roll 1d12 to determine its abilities:

  1. Any undead bound with the rope is transformed into an inanimate corpse after 1d4 minutes.
  2. Rope cannot be cut or broken by any means by the creatures of particular race (determined randomly).
  3. Rope cannot be cut or broken by any means by the creatures of particular alignment (d6: 1-2 lawful 3-4 neutral 5-6 chaotic).
  4. Any corpse bound with the rope will rise as an undead after 1d100 minutes.
  5. It's impossible to tangle the rope or make any knot on it.
  6. The rope can be animated with a particular word of command (use the stats of any large serpent, except the fact that - for obvious reasons - rope cannot bite).
  7. Any creature whose hands are tied with the rope acts as its level is two levels higher.
  8. Any living creature bound with the rope regenerates 1 HP per round.
  9. Any living creature that is strangled to death with the rope comes back to life after 1d3 days.
  10. If the rope is tied around one's waist, it can be controlled and used as a prehensile tail.
  11. Any creature whose legs are tied with the rope is able to levitate a few inches above ground.
  12. The rope can be stiffened with a particular word of command and used as a staff (for combat, leverage, poking the ground, poking a friend etc.).

Monday, July 25, 2022

The Eaters of Madness

The five greatest sages of all time, widely regarded as the ones who pushed mankind further ahead, more than any other person (or even more than any discovery). Despite the fact that all of them lived in different times and their expertise differed greatly, they had one thing in common. They all went insane, crushed by the unbearable weight of their knowledge. Thus, their name. The Eaters of Madness.

The First Eater of Madness was Phandra. The Discoverer of Truths. The Whispering Oracle. 

The Second Eater of Madness was Yvesi. The Mistress of the Infinite. The Measure of Impossibilities.

The Third Eater of Madness was Reerd the Eyeless. The One Who Knew All Names.

The Fourth Eater of Madness was the Watcher of Ngaros. The Master of Wounds of the Earth. The Follower of the Lines.

The Fifth Eater of Madness was the One Who Speaks Words No One Wants To Hear. The Nameless Harbinger of Apocalypse. The Bell-Founder.


Sunday, July 24, 2022

Magical flutes

Some nasty, weird or just plainly fucked-up magical flutes. Roll 1d12:

  1. After seven minutes of playing it, every sentient being listening to the music must pass save vs. magic to evade brain meltdown (1d100 INT damage, reduction to negative value means death);
  2. Can be used to control cattle (as seen above) but after one hour of playing it, one random cow suddenly transforms into a gorgon;
  3. Its music causes all gold items in 60 feet radius to vibrate with considerable force;
  4. Playing the flute causes it to generate a magical mist, similar to the Cloudkill spell;
  5. Playing the flute causes it to generate horrid fumes, similar to the Stinking Cloud spell;
  6. After playing it for three minutes or more, the flute's music attracts all lizards and drakes within a two mile radius;
  7. Flute's music attracts all mice, cats and dogs within a mile radius;
  8. Every attempt of playing the flute causes it to spew fire and clouds of choking fumes;
  9. The flute can be used to breathe underwater;
  10. If the flute is used to shoot darts, each dart becomes magically poisoned (save or die, if one's immune to non-magican poisons - save twice or die);
  11. After playing the flute for more than twelve minutes, clouds of flies start to emerge from the instrument. The flute's music is able to control the cloud of insects;
  12. Each living being that is listening to the flute's music for more than three minutes must save vs. magic or fall asleep for as long as the music is played.

 

Monday, July 18, 2022

Christmas in July!

It's Christmas in July! All my shit on DriveThruRPG is now available up to 25% cheaper! In fact, Ashen Void was released too late (or too early? I don't know, haha) to be included, so I've reduced the price manually.

MY STUFF ON DRIVETHRU - NOW CHEAPER

 

Friday, July 15, 2022

Random table: what's controlling them?


The group the PCs encounter is acting, well, strange. Roll 1d10 to determine what's controlling/possessing/deceiving the encountered creatures:

  1. Brain-altering fungus, contracted in the nearby crypt;
  2. Demon, trapped in the large ruby, held by the group's leader;
  3. Cursed dagger, used to sacrifice the high priest of the local most prominent religion;
  4. Addiction to the Star Root;
  5. Their brains were damaged by toxic fumes, the group is just acting erratically;
  6. Sword of Seventh Hell, whispering false promises of power;
  7. Ghost of their late leader, killed in ritual combat by the Arthropod Prince;
  8. The Quest spell;
  9. Hallucinations induced by the spell guarding the nearest place of power;
  10. Parasitic magical worms, created by a mad wizard.
  11. Moonflower dust, forcing them to search for the way to contract lycanthropy;
  12. Angelic vision, in fact being sent by a disguised demon prince.