Showing posts with label Battlestation Omega. Show all posts
Showing posts with label Battlestation Omega. Show all posts

Monday, April 1, 2013

A - Ash'kari

 
Ash'kari is a race of space-faring humanoids, which emerged to our space through Crimson Rift - large anomaly that rended fabric of time-space near the solar system. They created vast empire, consisting about twenty star system in the Crimson Dimension.

Here are some special features of the Ash'kari people and their empire:
  • All warriors are female, all wizards and sorcerers are male.
  • Ash'kari don't use "traditional" technology - most of their stuff is bio-engineered, including spaceships.
  • They do not use jump drive technology. Instead of it, they have devices (or rather organs of their bio-ships) called null-drives, which allow them to enter Nullspace.
  • Their warriors have strict code of honor but it not necessarily applies to humans. It's left to interpretation of particular warrior.
  • There is no formal war between humans and Ash'kari, but due to numerous human ship losses, conflict seems to be inevitable.
  • Some merchants and freelancers, both human and Ash'kari, were allowed to travel through solar system and Crimson Dimension. Unfortunately, some of them never returned.
  • They say that Ash'kari sorcerers are the masters of illusion and are able to summon huge space monsters.
  • Outlanders were the main inspiration for this nation.

Thursday, May 17, 2012

Hail the mighty Dreadnoughts!


Sometimes Capital Ships are not enough and you'll need bigger, more powerful ship. MUCH BIGGER.

Probably there are only few Dreadnoughts, one per Sector-sized nations and empires, and maybe three or four in the Ash'Kari Empire (more info in upcoming Battlestation Omega project but honestly I don't know when I'll be able to continue writing it). Dreadnoghts are immense and extremely armored vessels, not very fast nor agile, but capable of destroying almost any other spaceship with just one salvo.

Structure Points: 110
Base Pilot skill mod: -60%
Free space: 150
Hull price: about 3 millions of Credits

Armor stats and pricing:
Unarmored: 150 durability points;
Titanium: 280 durability points, 300000 Credits;
Ceramite: 380 durability points, 590000 Credits;
Reactive: 440 durability points, 800000 Credits;
Carbide: 560 durability points, 1155000 Credits;
Ultrasteel: 1000 durability points, 2030000 Credits;

Main drive prices:
D: 100000 Credits
C: 590000 Credits
B: 2450000 Credits
A: Unavailable. Too big and too power-hungry to exist.

Reactor for Dreadnought costs 500000 Credits and provide enough power to constantly fire their main weapons for about a week. One additional set of maneuvering thrusters costs 160000 Credits. Jump drive costs about 250000 and it's relatively cheap compared to other subassemblies. Set of computers for Dreadnought-class vessels costs 500000 Credits and contains main CPU cluster, jammers of -30% jamming power, sensor booster of one million km range, navigational computer and advanced targetters able to fight simultanously with one hundred enemy ships. Also advanced hyperspace links allow to provide +50% to Weapon Systems skill for any one vessel, but only if Dreadnought's weapons are not firing at that time. Strategic links has about 50000 km range. Cost of crew quarters and all infrastructure necessary to live on its board are included in hull's price.

Dreadnought's bridge is designed for over one hundred of crew and has its own armor of 50 durability points. It has its own power systems and can be considered as Admirality Bridge although it contains even throne room! Of course bridge is duplicated. Price 110000 Credits.

More info, such as ultra-heavy weaponry, Armageddon Blasters, Imperial Links, factories, will be available soon - maybe even tomorrow!

Phoenix, one of the Dreadnoughts from the EVE Online

Monday, January 16, 2012

Poll results


As you can see, most of the people want complete game rules in the book. It means that Battlestation Omega will be integrated with Bandits & Battlecruisers ruleset, but as I'm not fully convinced to this option I will also produce version without these rules (will work as ordinary supplement / campaign setting). When it will happen? I don't know - at the moment I try hard to write something every day but I'm not always successful.

If you have any questions regarding rules and/or campaign setting - feel free to ask :-)