Here are some sample pages from the Bandits and Battlecruisers booklet. Click to enlarge:
Thursday, January 31, 2013
Tuesday, January 29, 2013
Saturday, January 26, 2013
Friday, January 25, 2013
Crow Sword is a +4 short sword (double damage vs. demons, undead and Cthulhy Mythos monsters) that belonged to Vynth Raven, infamous witch hunter that spent his last years of life in the Raven's Gate. Many people believe that sword is hidden somewhere in the gate tower. Here are some ideas about it:
- Sword is hidden on some roof truss on the top level of the tower.
- Sword was walled in the chamber once occupied by Vynth Raven.
- Artifact was buried with Raven in the small, forgotten crypt beneath tower's courtyard.
- Artifact never existed - Vynth Raven never possessed a magical sword.
- Sword is hidden in the dungeon beneath the tower.
- Crow Sword is currently owned by Keznar Gormn, current supervisor of the Raven's Gate.
Thursday, January 24, 2013
Wednesday, January 23, 2013
Tuesday, January 22, 2013
Monday, January 21, 2013
Sunday, January 20, 2013
As you probably know, I'm struggling with writing the Underworld Kingdom for quite a few years. Yesterday a new idea came to my mind - probably I will not release it as one big book / PDF but several smaller pieces. There are several reasons why I want to release it in such form:
- Modular design - books containing only particular information (such as spells or monsters or hex maps w/ descriptions) should be much easier to plug into ongoing campaigns. And of course if someone doesn't want to buy my maps and descriptions (or spells, or monsters...), he will be not forced to do so.
- Price - quite obvious factor - it should be much cheaper to obtain than one big book. I think that they will be available for something about the price set for my Towers of Krshal ($3,50). In addition, some of them will be available for free!
- Ease of writing - this one is extremely important for me. Thinking "okay, six more pages should be enough" is much better than "okay, sixty more pages should be enough", much easier to complete.
- Ease of adding new stuff - I may add new booklet at any moment, without need of reworking entire chapters. Another factor that may have great impact on my writing ability :-)
At the moment, I can announce some basic booklets:
- Explorers of the Unknown - basic information about creating the character and commentaries about it. NOTE: this one will be available for free and I'll try to release it in February (or maybe even this month!)
- Dark Gods, Dark Magic - spells, deities and demonic entities. This one is complete but I want to add some more goodies - rumor tables, keywords and commentaries.
- Untold Monstrosities and Eldritch Artifacts - monsters and magic items. Same as above - I want to add more!
Aaand some ideas about further ones. I can't promise anything about them yet, not even the titles and content:
- Kradia Caves - two layers of human caves. Not very safe (my games were in the Lower Kradia) but not as murderous as the...
- ...Jungle Caves - dinosaur-infested stuff!
- Palace of the Black Emperor - bizarre and enormous palatial complex ruled by some mysterious, demonic being.
- Deeper Caves - darkest, most obscure and most deadly caverns (incl. the Green Light Caves and so on).
- Ho-ru - booklet about the Black Lizardmen.
Tell me what you think about it.
Saturday, January 19, 2013
CLICK HERE! ==>
HEROES OF THE ABYSS
Determining starting level of abilities
Myriads of aliens
Alien PCs motivation
Bizarre alien features
Levels of experience
Character advancement table
Saving throws matrix
PCs attack matrix
Monsters attack matrix
Advanced weaponry ideas
Armor - additional rules
Wounds and death
Surprise and ambush
Reactions of NPCs
Encumbrance and movement
Science and discoveries
Spell access and preparation
Creature creation tables
Abilities of sapient beings
Size – optional monster feature
Monsters – 100 keywords
Robot special features
Robots and machines – 100 keywords
Sample treasure hoards
Origin of the artifacts
Weird and unusual items
Ray gun features
VASTNESS OF SPACE
Types of stars
Planets – 100 keywords
Lands and seas
Population and its density
Government and law
Society and civilization – 100 keywords
Unusual planetary locations
Station creation details
100 random stations
Six dungeonesque and alien space stations
Things in the room
Space Bar patrons
Random encounters during space travel
100 space encounters
Ship creation sequence
Starship hull types
Reactor and main drive
Electronics and sensors
Cockpit / bridge
Additional ship components
Starship combat – general note
Tactical hex maps during spaceship combat
Time during space combat
Detecting the enemy
Shooting the enemy
Ship’s maximum speed
Movement on the sector map
Scanning the surroundings
Arriving at the star system
Travel inside the star system
Landing on the planets and moons
Friday, January 18, 2013
Ladies and gentlemen, boys and girls. It's official. Bandits and Battlecruisers is now available via Lulu, both in print and PDF format. It has 140 pages (incl. cover) and is full of goodies. Grab a copy while it's still hot!
...for responses to a really important email sent to Lulu. Also, waiting for a review by RPGNow staff (sorry for this - it seems that BandB will be available via DTRPG/RPGNow next week, not today).
I hope that Lulu guys will respond me today - if yes, it will pop up on Lulu just today :D
Thursday, January 17, 2013
Tank Dogs are enormous monsters, created with Black Magic from giant, mutated chihuahuas and Jagdpanthers.
No. Appearing: 1-3
% in lair: nil
Treasure type: nil
Each round, Tank Dog can either bite (for 1-10 damage) or shoot its 88mm cannon (2km range, 3-60 damage, ignores AC). Tank dogs are immune to all kinds of psychological effects (except the very rare MU5 spell Control Tank Dog) and due to heavy armor can't be harmed by any weapons worse than +3 or anti-tank weapons (such as Holy Bludgeon of Tank Slaying).
Wednesday, January 16, 2013
Monday, January 14, 2013
Ten reasons why the building / fortification / village / town was left by its inhabitants. Prepare your dice.
- They were killed by a plague (there's 25% chance that they became the undead and are still around)
- Ancient curse has fallen on the area. They left to avoid its effects.
- All inhabitants were killed by 1-2: goblins, 3-4: bandits, 5: undead, 6: mutants.
- They left to avoid the war.
- They were captured by a slavers.
- They joined the pilgrimage of followers of the Cthonic Gods.
- All inhabitants went insane and commited suicide.
- They left because famine plagued the land.
- All inhabitants were transformed into 1-2: ordinary undead, 3-4: werewolves or other zoanthropes, 5: mutated, hideous monsters, 6: vampires.
- They temporarily relocated to their hunting grounds / winter court / fortified stronghold.