Showing posts with label Lunation. Show all posts
Showing posts with label Lunation. Show all posts

Tuesday, January 22, 2019

Lunation - (almost) final rulebook download


If you are still interested in my board game, here is the almost final version of the rulebook. Rules are final, composition may be changed in the future.

And sorry for the lack of content on the blog, I've been heavily immersed into music production lately. But I guess I'll be back.

Monday, November 13, 2017

Lunation: Board Game rulebook download (Alpha)

We decided to not wait until the very beginning of the KS campaign and show you the Alpha version of the Lunation rulebook :) Enjoy!
  • Text boxes with the red umm, text contain info about the future changes in the booklet;
  • Most of the rules are in their final shape;
  • General layout is almost final, however we encourage you to share your feelings and ideas with us :)

Monday, November 6, 2017

Lunation Board Game - approaching the Grand Finale...


It all started in May 2016, when I got the job I dreamt of for eighteen years. With only basic ideas of the game in my mind (planetary systems consisting of cards, custom combat dice and space combat of whole fleets instead of numerous types of ships), I started thinking. And it seems that I thought it out prett well ;)

Now, afer the several delays, in most cases not directly connected with the game itself, we are approaching the end - in the form of the Kickstarter campaign, which will determine whether we are good or we suck.

Game was tested extensively - to the point I was on the verge of throwing up! There was a moment (to be honest, three months-long moment!) I was unable to play the game - I was just sitting there, taking notes, asking and answering questions. Polishing and clarifying the rules, filling up the FAQ section of the rulebook, correcting the minor and major flaws in the game design, card design... you name it.

My work on Lunation is almost done - maybe except the promo vid for the KS campaign (I started to learn the basics of Adobe After Effects). And music, both for campaign video and bonus, Kickstarter-exclusive soundtrack. And texts for the campaign itself. Well, better get back to work!

Here is the main list of the not so obvious aspects and components of the game:
  • There will be no cardboard tokens in the box - all counters, First Player marker, Power points and character movers will be laser-cut from acrylic sheets. Most of them in fluo colors (yay!). Fleets will be made of resin.
  • As I mentioned before, game will feature custom Combat Dice, produced by Q Workshop.
  • We got rid of the gameboard - it was nice but game performs well without it. What is much more important, this will significantly reduce the manufacturing costs - and - what is even more important - the shipping costs.
  • Of course there will be lots of KS-exclusive goodies and add-ons, such as battle mats (if you want to have something to replace the now-missing gameboard), OST, T-shirts and posters :)
If you have any questions, feel free to ask! Also, for the IG users, follow us there!

Tuesday, May 9, 2017

Lunation - cards, cards, images, cards and cards!


Well, I've already posted quite a lot of artwork from the Lunation Board Game, both here, on FB fanpage and Instagram. Now I feel it's the right time to post something more about the game.

In this post, I want to show you some basic information about the types of cards used in the game. Click on the images to enlarge them:

These are the Planet cards. They are placed on the game board and are used mainly to gather Energy (depicted as triangles) and Resources (square icons) from them. Players do not conquer Planets in any way - they can (and should!) be used as long as we have at least one Fleet and/or Character on them. In addition, Planets deck contains small quantity of places that aren't the planets - such as Ice Fields, Dim Nebulae and even empty space.

Game will contain 48 Action Cards - four copies of each type. There is a big variety of them - lots can be really helpful during combat, others can grant Energy, Resources, more Action Cards and even Fleets. But there's more possibilities :)
Each Action Card contains an info during which phase of the Turn they can be used - funny thing that prototype from the image above has no info about it on the Evasive Maneuver card!

Beginning from the third Turn, First Player draws and reads the Secret Objective card. Effects of these cards apply to the all participants of the game and they can have both negative and positive effects.

At the beginning of the game, each Player draws one (or more - it's not decided yet - see below) Secret Objective card. They can fulfill their requirements during each Turn's Master Phase, mainly to gain additional Victory Points.
We haven't decided yet if Players will draw one Secret Objective card and will be able to draw next one after he/she "completes them", or rather draw three of them at the start. As game is still being tested, we will figure it out really soon :)

In the next post about Lunation, I will reveal something more about the game setup.


Monday, April 24, 2017

Underworld Kingdom... Publishing / Games / ...


So, now it's official - the Underworld Kingdom is now a publishing brand, held by the TUTUconcept company.

We plan to refresh some of my older works (available mainly here), mainly in terms of graphics and typesetting. But our main effort is to release two board games we're currently working on.

LUNATION is the child of mine. I already posted some artwork from the game. I'll post something more about the game really soon.

Progress: 90% of artwork is done, rules are done, some minor tweaks are required. And of course, lots and lots of further playtesting.


STWORZE is the game about the Slavic Monsters (and I think is the best way to translate the name of the game) and... that's all I know about it right now, maybe except the fact that artwork for this project is simply amazing :)

Progress: almost all artwork is already done, playtests begin... well, today :) But - as it's not my project - that's all I know. Oh, and sadly, currently only Polish version of the game is taken into consideration.

(I know it looks gibberish for most of you but at least you can enjoy the artwork!)

***

Also, THE REVENANT. My beloved Role-Playing game I was designing with my best friend for years. But all of us know that writing an RPG rulebook is a really big chore, it will take some time. But everything is arranged for now, we will have full support in terms of typesetting, graphic design and artwork. HERE you can read the brief (and somewhat cryptic) introduction to the setting of the game.

If you need some more info - feel free to ask :)

Thursday, March 2, 2017

Lunation - new character artwork!


Marcin has created some amazing artwork for the Lunation board game we are developing for the last several months. More to come soon!

Click to enlarge :)

Fleet Commander

Navigator

Thursday, January 12, 2017

Lunation - something more about the game


Time to reveal something new about the Lunation Board Game :)

It's the first time I'm working on the BIG project - with the whole team (artists, testers etc). And despite the fact that some things are absolutely new for me, the creative process remained the same as in case of my previous publications. But things are really exciting, both for me and the rest of the team!

Without further ado, I'll try to share with you some basic aspects of the game.

Lunation is a rather fast-paced game with elements of exploration, trade and resource gathering. And lots of combat. Game lasts seven turns, during which players gather Victory Points, either by capturing opponent's characters during combat, fulfilling the Secret Objectives or simply purchasing VP with Energy and Resources.

Game will feature custom Combat Dice, using to determine the outcome of each battle, as well as Jump actions. In addition, players can modify almost each action by using the Action Cards.

Game's goal is to gather the most Victory Points during the seven turns of the game.

More info soon!

Prototype of the one of the most trickiest Secret Objective card :)

Wednesday, December 21, 2016

Lunation - Box (and something more)

Sorry, not much to say today! Instead, I want to present you the design of the game box (and some parts of the board). And - as a bonus item - image from one of the system cards. Enjoy!



Tuesday, December 6, 2016

Lunation - So it begins

So it begins. 

The power struggle in space. The Emperor dies, leaving his descendants hungry for power. 

They have 29 days, 12 hours, 44 minutes and 3 seconds to claim the victory over their opponents. They have to win by any means. Playing fair or hiding in the shadow. The way is irrelevant, the goal everything. 

Currently we are during the phase of final testing of the game mechanics. Everything seems to be OK. Here is the small photostory of one of the latest games. You can have a look of some of the GFX, game board prototype and so on.

If you have any questions - I'll be more than glad to answer them!

Some Character images.

Some prototypes of Planet cards.



Fully explored System. Fleets spread to gather more Energy and Resources.

Fleet placeholders! Bottle caps FTW!


Mid-point of the game (some locations are still unexplored)

Some System card prototypes