- Set of aluminium spoons
- Large, rusty gearbox
- Wrench
- Ancient, broken cyber-brain
- Steel bucket full of dried concrete
- Half-melted barrel of a laser cannon
- Iron
- Small electrical engine (operational)
- Titanium skull
- Tangled copper pipes
- Cannon shell
- Punctured hot water boiler
- Gutter
- Large spool of copper wire
- Iron mace
- Small metal box full of nibs
- Huge screw
- Rusty cleaver
- Body of a luxury car in pretty good condition
- Small brass figurine
- Ten-foot pipe with a knife attached to its tip
- Steel bucket (punctured)
- Six pairs of scissors connected with a short chain
- Cast bathtub
- Water pump
- Huge cauldron with cannibalistic engravings on its surface
- Rusty greatsword
- Small can with set of miniature pliers inside it
- Guts of the ancient clock
- Brand new large ball bearing, still covered with foil
Showing posts with label Bandits and Basilisks. Show all posts
Showing posts with label Bandits and Basilisks. Show all posts
Wednesday, January 8, 2014
d30 random scrap table
Thursday, January 31, 2013
Thursday, June 28, 2012
New stuff in Bandits & Battlecruisers
Over a year has passed since I mentioned about this idea for a first time. Since that day, an idea evolved and changed, from campagin setting (now called Battlestation Omega) to separate rules system, based on (obviously) Bandits & Basilisks and Terminal Space. Game will be an obvious mix of these two products, but I plan to expand it with some additional stuff:
- Revised skills;
- More details about creating monsters (additional tables, keywords etc.);
- More types of starship armament;
- Damage chart for starship combat (weapon vs. armor types);
- Security status and trade routes;
- Something New about sector creation;
- More example monsters;
- Artifact generating aids (but not generators - just helpful stuff);
- Much more example starships.
I think that game will have about 50-70 A5-sized pages.
Tuesday, January 24, 2012
1000 Bandits & Basilisks hits!
Today (probably today) my Bandits & Basilisks ruleset was accesed 1000th time. Thanks!
I wonder if someone use it (I don't :D At least no at this moment).
Monday, December 12, 2011
Bandits & Basilisks on Scribd
Why not? Terminal Space was accessed via Scribd over 800 times, so maybe someone will need some lite rules from there?
Sunday, December 4, 2011
Bandits and Battlecruisers sneak peek
I don't know if you remember my ideas about mixing Bandits & Basilisks, Terminal Space and some bizarre Sci-Fi ideas into new game / campaign setting. Although there is still not much new stuff about it (EVE is stealing most of my time :-(), i can show you some features of Bandits and Battlecruisers. Moreover, in the future i plan to change this list into index similar to the list of Underworld Kingdom resources, but i can't promise that i will update the 'B&B section' very often. So, here we go:
Brief description of planets and moons (Mercury, Venus, Dead Earth, Ares, Io, Kallisto, Ganymede etc.)
Phaeton's Tears (asteroid belt)
Crimson Rift and the Black Planet
Guilds (final evolution of the megacorporations)
Great Noble Houses
Nomadic Tribes
Pirate Nations
Ash'kari (aliens)
Monolith, Death of the Moon and Death of the Earth
War in Solar System
Charon Stargate
Ancient Battlefields
Possible chronology of the Last Millenium
Cults and Deities
Cyborg God
Solar system and Ortix
Inhabitants of the Dead Earth
Cyberenhancements
Alien Artifacts
Mutations and genetic alterations
Subhumans and posthumans of the Last Millenium
And inspiring image for the end:
Saturday, April 16, 2011
Bandits & Battlecruisers?
Bandits & Basilisks + Terminal Space + setting placed in Solar System Anno 3000+? No Cthulhu Mythos (it's reserved for... nah, you must wait for it :D), but large amounts of cyberpunk-ish stuff? Bio-weapons, genetic alterations, cybernetic implants and so on... What do you think about it?
Image based on photo by Brenda Clarke.
Thursday, March 31, 2011
Bandits & Basilisks is out now!
Bandits & Basilisks - my (very) rules-lite old school gaming system is now available for download. I hope you enjoy it. If you have any suggestions - feel free to comment. More about its features can be found here (there are not too many of them because the entire game has 8 pages!).
It's also available via Box widget on Terminal Space blog.
Saturday, March 26, 2011
Coming soon!
My rules - lite (lighter than Microlite74!) old-school roleplaying system, based on 0e. Some of its features:
- No character class - PCs are just adventurers;
- No example spells - internet is full of them (I encourage you to drop all standard spells and switch to i.e. Ancient Vaults and Eldritch Secrets spellbook);
- Only two example monsters (bandit and basilisk :D).
File will be available for free, but I'd be grateful if you buy me a drink :-)
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