Tuesday, February 18, 2025

Mad King's Decisions - random table

Roll 1d10 and enjoy the mayhem:

  1. Contradict your last edict.
  2. Contradict your last edict, only to revert to it 1d4 days later.
  3. Show up on the big horse race event*.
  4. Pact with your biggest historical enemy with no apparent reason.
  5. Propose annexation of all of border kingdoms.
  6. Nominate kingdom's biggest d6: 1 idiot; 2 con, 3 criminal, 4 evil cult leader, 5 lunatic, 6 legendary monster - as your advisor.
  7. Execute the realm's d6: 1 archmage, 2 spy leader, 3 royal physician, 4 key general, 5 advisor, 6 key minister.
  8. Exile all the d4: 1 royal guards, 2 royal cooks, 3 capital city's administrators, 4 army officers.
  9. Revert your last 1d4 edicts. There is a 37% chance to revert the reversal day later. Roll separately for each edict. 
  10. Roll twice and combine the effects!

*) I love NASCAR, as one of 2d20 Europeans who watch it. 

PS. My 50% sale of all PDFs is still going!

Saturday, February 1, 2025