1956-2016
Wednesday, December 28, 2016
Wednesday, December 21, 2016
Lunation - Box (and something more)
Sorry, not much to say today! Instead, I want to present you the design of the game box (and some parts of the board). And - as a bonus item - image from one of the system cards. Enjoy!
Tuesday, December 6, 2016
Lunation - So it begins
So it begins.
The power struggle in space. The Emperor dies, leaving his descendants hungry for power.
They have 29 days, 12 hours, 44 minutes and 3 seconds to claim the victory over their opponents. They have to win by any means. Playing fair or hiding in the shadow. The way is irrelevant, the goal everything.
Currently we are during the phase of final testing of the game mechanics. Everything seems to be OK. Here is the small photostory of one of the latest games. You can have a look of some of the GFX, game board prototype and so on.
If you have any questions - I'll be more than glad to answer them!
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| Some Character images. |
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| Some prototypes of Planet cards. |
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| Fully explored System. Fleets spread to gather more Energy and Resources. |
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| Fleet placeholders! Bottle caps FTW! |
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| Mid-point of the game (some locations are still unexplored) |
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| Some System card prototypes |
Thursday, November 24, 2016
Wednesday, September 7, 2016
Monday, June 27, 2016
Wednesday, June 22, 2016
Perilous Ages out now!
Perilous Ages, my non-DnD simulacrum, has been released, both in print and PDF.
Once again - please note it's not another D&D clone - in this project I tried to emulate the vibe of the games from the eighties, with all their quirks and drawbacks, including really ugly appearance.
Tuesday, June 21, 2016
Perilous Ages progress report
Well, I hope it's the last one.
After almost three years of much delayed development, I'm near the end of the creation process. In fact, only equipment prices + some kind of a preface is left, so most likely I'll release the game within the next few days.
Monday, June 20, 2016
Perilous Ages: Cryptic notes
This project is still alive and writing is coming close to an end. Here is one list of random goodness from the game - the cryptic notes. Roll 1d8:
1. "If you are reading this, it means I'm already dead. Our treasure and all my life's savings are hidden in the Crow Tower. You know where to find it."
2. "Transmigration spell worked as intended. Old bishop is now trapped in my decaying body and I took his place. Our cult will flourish now."
3. "Last night, I've found the strange, silver door in the cavern beneath the city well. Further investigation required."
4. "Secret password to the Inner Circle is RAT PRINCE. Remember to burn this message after you read it."
5. "I've hidden it on the local cemetery, under the statue of Saint Volic. Be hurry, they know about it."
6. "Ship will come in six days. The Golden Hand is onboard. Retrieve it and unleash the wrath of the Saints."
7. "Gathering of the Wolf Sons will take place during the next fullmoon, near the old well. I cannot attend this time."
8. "I don't think I'll last long, the sickness is slowly killing me. King's Sigil is still in my possession but I'll give it to you once we finally meet each other. Tomorrow, on the White Bridge. It's our only chance."
Friday, May 20, 2016
Saturday, April 23, 2016
News, news, news
Once again, I became silent. And I'm sorry for that - once again. But it seems that I'll have no choice and I will be literally forced to post new content on this blog. The reason is simple.
After almost eighteen years in the hobby, by biggest dream came true.
With the beginning of May, I'll start full-time job as a tabletop game designer.
Of course, mostly we will work on the board games (we have several ideas and most likely I'll post any progress here) but also we have idea to further develop my RPG-related stuff - mainly Polish edition of Bandits and Battlecruisers and Terminal Space, but also we think about creating the revised edition of BandB. But board games (and maybe non-collectible card games as well) will be our priority.
More info soon!
PS. I'm fucking pissed that I missed this year's AtoZ Blogging Challenge. Well, maybe it's time to finally create the Space Alphabet?
Tuesday, January 26, 2016
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