Yup, entire ruleset on one page. Of course I expanded it in the Pain manuscript, which by the way is now over 110 pages long. Still, even though I slowly see the end on the horizon, it's still relatively far away.
And then I must make the artwork :)
Yup, entire ruleset on one page. Of course I expanded it in the Pain manuscript, which by the way is now over 110 pages long. Still, even though I slowly see the end on the horizon, it's still relatively far away.
And then I must make the artwork :)
For the last two days we were working hard to figure out what Character Classes we want to include in the game. So, after almost boiling our brains due to the overheat, we came up with the following list. They both fit the game world perfectly and also are full of its dark atmosphere.
I think it's a pretty good post for the 700th blog entry!
CHAOS WARRIOR [to embrace the Machine's corruption]
DEATH CULTIST [follower of the Assassin's philosophy]
DOOMED SENTRY [I've seem too much on the surface, time to delve down]
ENLIGHTENED PILGRIM [in a search of Wisdom of the Depths]
FORLORN AVENGER [going to the Depths Below to avenge his fallen ones]
INSPIRED ARTISAN [and inspiration lies deep under the City of Pain]
LOST MOON SAGE [the Crimson Ones must be punished for the Moon's destruction]
LUCID DREAMER [they need my ability to dream]
MASTERLESS GUARDIAN [looking for a purpose, down there]
REPENTANT SINNER [salvation thru service for the Seekers]
RESTLESS CHRONICLER [someone have to write it down]
ROGUE TINKERER [in a search for the Artifacts]
SHADOW ARCANIST [not all magic is demonic, although all magic is destructive]
VERMIN SPY [servant of the deity known as the Chaos Rat]
XENOLOGIST [not all life is extinct... but all life is dangerous]
I started working on the current iteration of the game in May 2018, while the first concepts began to appear in... 2005. But for the first time in countless millenia, I feel really full of energy for the game.
So, today I have a big announcement!
I've finished working on the setting! 99% of the world's descriptions are now ready. I worked on it on a daily basis and even reduced my roaming thru the local forests to focus on Pain ;)
Of course, there's still much to do, namely:
Also, this time I will do a proper proofreading of the game. I want to release it in physical form (as premium as possible!), so I want to make it as perfect as I am able to.
More info really soon!
Oh, and I think you'll be interested in seeing the list of actual content made so far! Here it is:
INTRODUCTION
THE UNLIFE
THE SEEKERS
PAIN IS ETERNAL
THOUSAND SECTS
THE HOLLOW ONES
THE FALL
THE ARCHONS
IMMORTALS
THE BOOK OF KEYS
MOST IMPORTANT INDIVIDUALS FROM THE CITY
COGNITION CARDS
THE CRIMSON ONES
UNSORTED TEXTS
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This time I decided to give up on any RPG-related plans. I just try to do my part of work but without any promises to anyone - even myself.
BUT I think there is one thing I could share with you - progress I made with designing Pain since my last post.
You know me - bullet point list incoming!
I really hope that I will finish this game in MMXXI. But we all know how things are looking now. Still - expect no excuses for my laziness. If i drop it for several months due to me being too lazy - I will let you know haha.
Okay, I think it's enough for now. Still no promises - but I will TRY to post at least monthly updates on topic of this project. And it's more than sure that I will drop some less-important stuff on my IG (link above).
Stay tuned and be safe out there!
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| still WIP, needs rework |
Uh oh. Blogging is weak in me! But I am still working on my game, which I mentioned several times before under this tag (and several other tags as well, as my RPG-related settings and projects intermingled and devoured themselves over and over). But even the name of the game was changed.
PAIN IS ETERNAL.
Yup, that's a saying from the game's world - Pain is name of the city. The only city that survived the Fall (click but bear in mind that this info be quite outdated). And as you can see on the map above - there's quite a lot of things happening under it. So - maybe you should expect some solid underworld-crawling.
Next thing - there will be only one playable race - the Unliving Ones. Humans are now extinct and only the "amalgamations of biological flesh and arcane technology" remain. More info soon (ha, fucking ha... expect to read about them in the next 4d6 months).
Also - game will most likely use my percentile mechanics, a derivative of an engine used in Perilous Ages. But it will be even more streamlined and gritty. Why the d% engine, instead of more standard OSRish approach? There are two main reasons. First - I dislike asymmetrical combat (passive defense and binja armor paradox - the more heavy armor you have, the smaller the chance to hit you is). Second - percentile mechanics are really, REALLY easy to convert them to any other existing ruleset. And they are extremely easy to hack / modify. At least IMO.
However - this time things will be soo fucking different from my previous releases...
Let's be honest - I fell in love with MÖRK BORG. Absolutely, both in terms of aesthetics and content. What is even more interesting (at least from my point of view), I planned to do something similar two years ago - but still had no clue how to start (or finish). Artpunky rulebook is a way for me to go. And - as I already have like ~70 A4-sized pages full of text (not counting the rules) - it will be quite big.
I will try to update the blog with some Pain-related news. Also, check out my Instagram profile and add me on MeWe.
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| THE GUILTY FUCKER |