Monday, June 3, 2024

Six Mystic Moons

 


Here are some magical/mystical/occult properties of moon - or moons, that may be usable in your games.

  1. Death Moon. Occurs once every six years - or when the monarch is murdered. All the corpses that are more than 100 years old rise from their graves and start to hunt down the living. All the spirits of the cursed royalty do the same.
  2. Pink Moon. Occurs during the Coldest Day of the Spring. It's said that a minor deity known as the Elder Elk blesses their followers during that time. Also, it's the only day in a year when the spirit of the Stag Prince can be summoned.
  3. Summoner's Moon. In the past, it occurred at least twice per year but it's said that the Council of Seven Mages managed to remove the prerequisites for it happening from the world. All dogs go mad during the Summoner's Moon. All cattle become apathetic and all birds stop to sing. Demons are extremely easy to summon - and almost impossible to bind.
  4. Iron Moon. Occurs sixteen days after a major natural disaster - but only once a year. It's said that all automata, golems and homunculi break from their magical shackles and depart on a strange journey in search of the Mountain of Hollow Power.
  5. Crimson Eclipse. It's said that it happens once every millennium. During that time the Shadow God descends (ascends?) from the Un-Heavens to hunt down other deities. All priests lose their powers during that time, as their gods try to hide their presence from the Void Hunter.
  6. Diviner's Crescent. Takes place once every season. People say that no one's life can end violently during the Night of the Diviner. Every invisible object or creature that is illuminated by the dim light of the Crescent reveals its existence. Legend states that it's the only time when the Spectral Palace can be located and accessed.

1 comment:

  1. I recently incorporated the "Six Mystic Moons" into my tabletop RPG campaign, and I have to say, they added an incredible layer of depth and intrigue to our story. Each moon brought its own unique challenges and opportunities for the players, making every session feel fresh and exciting. The Death Moon, with its eerie resurrection of ancient corpses, set a perfect tone for a dark, suspenseful adventure. The Pink Moon's blessing and the summoning of the Stag Prince added a fascinating mystical element that captivated my players. Overall, these moons are a brilliant tool for any game master looking to enrich their campaign with captivating, magical phenomena. Highly recommended!
    bmg

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