Monday, June 23, 2025

Daemons of Nhryxx - Hninkimonhlerler

"Demon of Forbidden Angles and Doorways you Should Not Investigate. Can be summoned by offering him nine Whitewood Spoons dipped in the Death Bee Honey. I do not know the words of incantation and I do not want to know them.

It's said that his name is an anagram of another name. The one that Bird Troglodytes gave the Secret Island where the Rhodolite Nonahedron is hidden. Yes, I deciphered it. No, I do not have enough courage to look for it. I think I should not investigate the door leading outside of my tower."

- The Wizard [redacted]

All-Obscuring Eye. Each creature struck by any of Hninkimonhlerler's attacks becomes automatically blind for the next 9 turns. The effect stops immediately if the eye is destroyed or covered by something (be it a piece of cloth, glob of mud or a bucket).

The Unerring Dagger. Can be used once each turn. Hits the target automatically and there are no non-magical ways to avoid it. It deals 1 point of damage but the struck victim must pass save vs. Magic to avoid losing 8 additional Hit Points. The Dagger levitates (similarly to the demon's own power - see below) and it looks like it attacks on its own, while in fact it is controlled by Hninkimonhlerler.

Acid Spit. Each turn, roll 1d4. On a score of 1, Hninkimonhlerler can perform the Acid Spit attack. Roll to-hit normally. Deals 1d8 damage but if the target fails save vs. Poison, roll 3d8 and pick the highest score.

Paradox Armor. Only the third attack that hits Hninkimonhlerler each turn is able to deal him any damage. Also, makes him immune to all poison, disease and acid. Due to its hyper-metallic nature, all electricity-based attacks deal 1d6 additional points of damage to the demon.

Levitation. Hninkimonhlerler is virtually unable to walk or even crawl - but he can levitate, reaching  speeds similar to walking/running humans. He can levitate up to 10 feet above ground. Can levitate over liquids, lava or even strings or ropes effortlessly. If any spell or effect cancels this ability, Hninkimonhlerler automatically regains it after 1d4 turns.

Dextrous Tentacles. All of his nine tentacles (one is on the back) can be used to manipulate objects and items with great precision and skill. In addition, one of them has pincer-like claws that can be used to attack instead of using the Unerring Dagger. Roll to-hit normally. The claws deal 1d6 damage.

 

I will try to make it a series of posts. We shall see how many I'll be able to create, both in terms of abilities and the artwork.

There are no stats here. When in doubt, use the bear. If still in doubt, double everything that can be doubled. 

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