Friday, May 16, 2025

Not So Perfect Invisibility Potions

 

 
Yay, Potion of Invisibility! Roll 1d10:

  1. Potion works as intended; its user becomes blind for 1d12 minutes after the potion's effect ends.
  2. Potion makes invisible only for the particular type of enemies. Roll 1d6: 1-3 living creatures, 4 demons, 5 undead, 5 unliving (golems, automatons etc.).
  3. In addition to invisibility, potion's user begins to glow. I guess it's possible to miss it in broad daylight. 
  4. In addition to invisibility, potion's user starts to stink horribly (CHA halved, beings possessing acute sense of smell may be able to detect him/her with relative ease). This side effect lasts until the next full moon.
  5. Potion works as intended, but first three creatures with level / HD lower than the potion's user become invisible for him/her.
  6. Potion's effect kicks in with significant delay (4d6 hours!).
  7. Potion was mixed with another magical potion (determine randomly), duration / potency of both effects is halved.
  8. Duration of invisibility is doubled - as well as all damage received by the potion's user for as long as he/she remains invisible.
  9. Duration of invisibility is tripled - but each turn of its effect the user must save vs Magic to avoid giggling uncontrollably. If natural 1 is rolled during the saving throw, the porion's user starts to laugh so hard that he/she is unable to perform any other actions this turn.
  10. This potion seems to be perfect - invisibility lasts forever. Each morning, potion's user must save vs Magic to become visible for the next 24 hours. This effect can be dispelled by a high-level wizard / priest. Or divine intervention. Or infernal contract.

Also, back in 2012, I made something similar for the Potions of Invisibility.

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