Thursday, March 2, 2017

Lunation - new character artwork!


Marcin has created some amazing artwork for the Lunation board game we are developing for the last several months. More to come soon!

Click to enlarge :)

Fleet Commander

Navigator

Thursday, January 12, 2017

Lunation - something more about the game


Time to reveal something new about the Lunation Board Game :)

It's the first time I'm working on the BIG project - with the whole team (artists, testers etc). And despite the fact that some things are absolutely new for me, the creative process remained the same as in case of my previous publications. But things are really exciting, both for me and the rest of the team!

Without further ado, I'll try to share with you some basic aspects of the game.

Lunation is a rather fast-paced game with elements of exploration, trade and resource gathering. And lots of combat. Game lasts seven turns, during which players gather Victory Points, either by capturing opponent's characters during combat, fulfilling the Secret Objectives or simply purchasing VP with Energy and Resources.

Game will feature custom Combat Dice, using to determine the outcome of each battle, as well as Jump actions. In addition, players can modify almost each action by using the Action Cards.

Game's goal is to gather the most Victory Points during the seven turns of the game.

More info soon!

Prototype of the one of the most trickiest Secret Objective card :)

Tuesday, January 3, 2017

Ortix, Year Seven


It's hard to believe it's been almost seven years since I started this blog. I managed to finish lots of things but even more still remain "in progress" - although there is no progress at all...

I don't want to write any summaries of the past, especially because it's middle of the night here. I just wanted to thank you.

Without you, my readers, posting any new stuff would be totally pointless.

And, speaking of the new stuff, I have a plan.

Eleven years ago, I started one RPG project with my friends. Of course, it was never finished, stuck in development hell and clouded by weed (we definitely smoked too much pot). It was abandoned years ago and all efforts to restart it failed miserably.

Now I have a plan to finally finish it, with or without help. And this time it will be presented as an old school game setting, with a form of presentation slightly similar to the Towers of Krshal. But, most likely, it will be MUCH BIGGER.

Stay in tune for more info about it, also I'll try to post some new info about Lunation, my upcoming board game :)

And this year I WILL TRY TO POST MORE HERE. But of course, I cannot promise anything ;)

Wednesday, December 21, 2016

Lunation - Box (and something more)

Sorry, not much to say today! Instead, I want to present you the design of the game box (and some parts of the board). And - as a bonus item - image from one of the system cards. Enjoy!



Tuesday, December 6, 2016

Lunation - So it begins

So it begins. 

The power struggle in space. The Emperor dies, leaving his descendants hungry for power. 

They have 29 days, 12 hours, 44 minutes and 3 seconds to claim the victory over their opponents. They have to win by any means. Playing fair or hiding in the shadow. The way is irrelevant, the goal everything. 

Currently we are during the phase of final testing of the game mechanics. Everything seems to be OK. Here is the small photostory of one of the latest games. You can have a look of some of the GFX, game board prototype and so on.

If you have any questions - I'll be more than glad to answer them!

Some Character images.

Some prototypes of Planet cards.



Fully explored System. Fleets spread to gather more Energy and Resources.

Fleet placeholders! Bottle caps FTW!


Mid-point of the game (some locations are still unexplored)

Some System card prototypes

Thursday, November 24, 2016

Wednesday, June 22, 2016

Perilous Ages out now!


Perilous Ages, my non-DnD simulacrum, has been released, both in print and PDF.

Once again - please note it's not another D&D clone - in this project I tried to emulate the vibe of the games from the eighties, with all their quirks and drawbacks, including really ugly appearance.



Tuesday, June 21, 2016

Perilous Ages progress report


Well, I hope it's the last one.

After almost three years of much delayed development, I'm near the end of the creation process. In fact, only equipment prices + some kind of a preface is left, so most likely I'll release the game within the next few days.

Monday, June 20, 2016

Perilous Ages: Cryptic notes


This project is still alive and writing is coming close to an end. Here is one list of random goodness from the game - the cryptic notes. Roll 1d8:

1. "If you are reading this, it means I'm already dead. Our treasure and all my life's savings are hidden in the Crow Tower. You know where to find it." 
2. "Transmigration spell worked as intended. Old bishop is now trapped in my decaying body and I took his place. Our cult will flourish now." 
3. "Last night, I've found the strange, silver door in the cavern beneath the city well. Further investigation required." 
4. "Secret password to the Inner Circle is RAT PRINCE. Remember to burn this message after you read it." 
5. "I've hidden it on the local cemetery, under the statue of Saint Volic. Be hurry, they know about it." 
6. "Ship will come in six days. The Golden Hand is onboard. Retrieve it and unleash the wrath of the Saints." 
7. "Gathering of the Wolf Sons will take place during the next fullmoon, near the old well. I cannot attend this time." 
8. "I don't think I'll last long, the sickness is slowly killing me. King's Sigil is still in my possession but I'll give it to you once we finally meet each other. Tomorrow, on the White Bridge. It's our only chance."