Thursday, August 15, 2013

Magical dusts


OSR needs more and more (and more, and more...) random tables. There's no such thing like too many random tables :D

Roll 1d20 to determine the color of the magical dust:
  1. Light red. Immunity to poison for 1d4 days.
  2. Blue. Heals 2d8 HP.
  3. Yellow. Murderous frenzy for 3d8 rounds.
  4. Light green. Paralysis for 1d8+1 hours.
  5. Cyan. Water breathing for 2d6 hours.
  6. Green. Immunity to fire for 2d4 hours.
  7. Red. Haste for 2d10 rounds.
  8. Silvery. Save or die.
  9. Pink. +1 to-hit for 1d12 hours.
  10. White. Invulnerability for 3d6 rounds.
  11. Purple. Levitation (controllable) for 1d4 hours.
  12. Brass. 100% electrical resistance for 2d6+1 hours.
  13. Brown. Night vision for 2d8 hours.
  14. Orange. One breath of fire per dose ingested.
  15. Black. Invisibility for 1d6 hours.
  16. Magenta. Save vs. poison or you'll be sexually aroused for 2d6 hours.
  17. Golden. Save vs. magic or you'll gain one level (!).
  18. Color-changing. Causes one random mutation.
  19. Graphite. Save vs your worst save or you'll have only 1 HP for 1d4 days.
  20. Multicolored. Roll twice!

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