Saturday, October 10, 2015

Perilous Ages progress report

It's been a while. But it's really good to be writing again. And it's really good to still remember what must be done, despite the fact that so many monts had passed since I touched this project for last time! Without further ado, here's what I managed to do:
  • Stat blocks for the NPCs are finally done. I removed two of them, namely the Caravan Guard and Caravan Master, as any soldiers / mercenaries may carry these functions. I've also added the Plague Doctor. Creating these stats was a real pain in the ass and I thought I'll never complete it. But today I sat down and just did it. It took me over three hours of continuous work to finish remaining 25+ blocks;
  • Started to work on some loot lists. Nothing really fascinating about this part but it's not as tedious as the previous one;
  • I've done some formatting of the text, as usually I do it during the writing process, not after it. I know it's not very good idea but I realized that it's the only way I can do it.
What is left to do, what bothers me now and what will be ignored:
  • 25 random tables? 25 pretty complicated random tables? I think it may be another wall on my way to complete the game;
  • Castle generator. I just noticed that entry at the end of the random tables file. Fuck, I have no idea how to make a random castle generator! But it's rather neat idea and I'll try to create it;
  • Despite the fact it's rather medieval setting, probably there will be no rules about the mass combat, such as huge battles, sieges etc. I don't have any idea how to create such rules. In my games, all big battles were played almost without any dice rolls. Just decisions of players and lots of thinking about all variables;
  • Booklet size. Initially I started to prepare the files to fit the A5 format (damn me, fucking European! ;) ) but probably I'll reformat it to fit the bigger A4. Why? It's really simple - it will be much easier for me to print it, bind and use during playtesting. Which is my last concern right now...
  • Yes, playtesting. I'm not sure if I'll find anyone to test this game. My gaming circle is totally shattered right now - I've run only one game this year and lost contact (or interest to contact) with most of my players. But probably I should be able to get at least two people to test the game with them. And it should be enough.
Pretty big wall of text about the potentially dull and unplayable game :D

Further reading: #1 #2