Saturday, March 19, 2011

Traits of the hirelings

Roll d20:
1.    Greedy
2.    Drunkard
3.    Jealous
4.    Over-confident
5.    Pessimist
6.    Loyal
7.    Coward
8.    Crude
9.    Lustful
10.  Stingy
11.  Nervous
12.  Hot-blooded
13.  Optimist
14.  Quarrelsome
15.  Paranoid
16.  Trusty
17.  Insecure
18.  Brash
19.  Yielding
20.  Roll twice

Friday, March 18, 2011

Tech Level and Social Class - additional abilities

Tech Level reflects the degree by which the character is familiar with advanced (or primitive) technology as well as its inbred predisposition for using what the world has to offer. This ability does not have a major impact on game mechanics though it allows the game to become a little bit more interesting by showing from how far different places the characters can origin.
Click to enlarge:


To determine character's Social Class, roll d100 and compare the result with a following table:


Of course both of these abilities are optional - you don't have to use it if you don't feel it.

Thursday, March 17, 2011

NEW cross section map of Ortix!

Here you go! New version of cross-section map of the "main game area". As you can see, almost all the cities are still nameless. 

(click to enlarge)

I hope you like it.

Wednesday, March 16, 2011

Contents of the Underworld Kingdom PDF

  • 20+ new monsters;
  • 21 prehistoric beasts;
  • 13 new deities;
  • No-character-class rules (as an additional option);
  • New, largely expanded spell list;
  • New options for mystics (Cleric variation / replacement);
  • At least 2 new character classes;
  • At least three hex maps;
  • At least four cross section maps;
  • Several one page dungeons;
  • Descriptions of at least 25 locations;
  • Hundreds of hex descriptions;
  • Two additional spell systems;
  • Several new spells;
  • Approximately 300 random names;
  • Technology of the Old Ones;
  • At least six tables of random encounters;
  • Rules for Rituals;
  • Six unusual types of metal;
  • Over 100 new magic / unusual items, including artifacts;
  • Expanded equipment lists;
  • At least three sub-dimensions of Ortix;
  • Butchered Gods;
  • New poisons and drugs;
  • Portals, Gateways and links with the other worlds;
  • Several factions of sinister cultists;
  • Dozens of random tables.
Remember that it's still incomplete list of all of the features. I have no idea how many pages it will have, but I suspect that it will be well over one hundred.

Tuesday, March 15, 2011

List of Dargs' names

Old, currently unused stuff, at least not as dwarven names - I'll make them more "universal".

Male names - roll 1d20:

1.    Grak
2.    Throk
3.    Vrok
4.    Zorri
5.    Korri
6.    Gorti
7.    Grok
8.    Kordi
9.    Khard
10.  Gard
11.  Oro
12.  Gorto
13.  Kortis
14.  Gund
15.  Mindor
16.  Nendir
17.  Gandar
18.  Dragg
19.  Namdor
20.  Gortal

Female names - roll 1d20:

1.    Thissa
2.    Taddis
3.    Gaddis
4.    Kora
5.    Ora
6.    Thora
7.    Drigga
8.    Gunda
9.    Gortha
10.  Ortha
11.  Zetha
12.  Gritha
13.  Khissa
14.  Kortha
15.  Ditha
16.  Khonda
17.  Drathi
18.  Nentha
19.  Ura
20.  Urtha

List of Alarri names

Old stuff, from the previous version of campaign. Perhaps I will use them as universal name from some city-state or nation.

Alarri do not separate names of male and female, so there is only one table to determine it. Roll 2d20:

2.    Aliar
3.    Altane
4.    Toliar
5.    Xassi
6.    Valta
7.    Valto
8.    Gantax
9.    Torven
10.    Venax
11.    Zanthi
12.    Erine
13.    Qualx
14.    Thari
15.    Shari
16.    Shax
17.    Thox
18.    Viltas
19.    Zenin
20.    Xerine
21.    Xortix
22.    Eitix
23.    Valthi
24.    Exus
25.    Esta
26.    Estan
27.    Verane
28.    Veax
29.    Ganthi
30.    Xinth
31.    Quirt
32.    Tartix
33.    Thassi
34.    Exta
35.    Istan
36.    Istix
37.    Venti
38.    Larix
39.    Valtix
40.    Tiliex

Monday, March 14, 2011

Appearance of magical weapons

d100 roll:

01-05    Rusty, chipped and worn
06-15    Neglected and blunt
16-50    Ordinary weapon
51-70    Master-crafted
71-80    Master-crafted, ornamented
81-85    Ceremonial, bejeweled, ornate
86-90    Rune-covered
91-94    Sinister appearance (blackened, with, spikes, bone handle etc.)
95-98    Made from unknown metal (or even other indistinguishable material)
99-00    Alien-crafted

Sunday, March 13, 2011

Art of Rodney Matthews

I discovered the art of Rodney Matthews when I was six or maybe seven years old - I found an album full of Sci-Fi artwork, and I fell in love. Imagine how much impact had this pictures on a small child! Still they are a great inspiration for me.









All artwork are taken from the Author's website - there are much more of them!

Saturday, March 12, 2011

Dead Ones - new Character Class

(artwork by Sourine)

Nobody really knows when Grey Plague appeared for a first time. Certainly it has been hundreds (if not thousands) of years ago, perhaps even in the times of the Great War. It is not known whether it was created as a biological weapon of the Old Ones or its origin is quite different.

One thing is certain - the plague changes people into monsters. Spores of the disease attacks every cell of the the host's body, leading to his death. Despite the apparent demise, disease transforms the victim's body, sustaining his life in a unknown way. Thus, victims of the plague - often called the Dead Ones - practically does not need to eat of drink (though if it does not take the "replacements" for their diseased tissues - especially if they are injured or otherwise damaged, eventually they will begin to rot and decay), also they are resistant to the effects of aging (finally they are dead - at least in some sense). Unfortunately the course of infection is horrible and extremely painful, which results of falling the victim of the Grey Plague falling to madness.

As the outbreaks of plague have not appeared since ages and infected with the disease can release spores only once in a hundred years, the amount of Dead Ones is getting smaller. Moreover, they almost did not appear on the surface of Ortix - especially that they are treated there as a "ordinary" undead. Most of Dead Ones hide themselves deep in the Tomb of the Exiled.

Dead One as a character class


(click to enlarge) 

Additionally, GM can add some extra rules, such as doubled (or even tripled from some experience level) HP regeneration rate, reduced need to eat and drink, vulnerability to Turn Undead power etc.

Friday, March 11, 2011

100 quirks

d% roll:

1.    Broken nose
2.    Blackened fingernails
3.    Warts
4.    Multi-colored eyes
5.    Squint
6.    Pockmarks
7.    Freckles
8.    Fake magical tattoo
9.    Tribal scars
10.    Cataract on the eye
11.    Ripped (off) ear
12.    Pierced nose
13.    Deep wrinkles
14.    Burn scars
15.    Birthmark
16.    Bald-headed
17.    Small body build
18.    Glasses
19.    Dyed hair
20.    Provocative makeup
21.    Weird voice
22.    Harelip
23.    Square jaw
24.    Crooked teeth
25.    Rotten teeth
26.    Gold teeth (1d4)
27.    Filed teeth
28.    Siren / anchor tattoo
29.    Religious tattoos
30.    Ruddy complexion
31.    Pale complexion
32.    Dark circles under eyes
33.    Protruding ears
34.    Wart on the nose
35.    No eyebrows
36.    Bushy eyebrows
37.    Hairy
38.    Baldness
39.    Bulging eyes
40.    Dreadlocks
41.    Dirt under the fingernails
42.    Bulbous nose
43.    Wide mouth
44.    High brow
45.    Nose hair sticking out
46.    Wadding gait
47.    Earrings
48.    Watery eyes
49.    Scar on the cheek
50.    Eyes of different sizes
51.    Nervous tic
52.    Small head
53.    Prominent brow ridges
54.    Irregular skull   
55.    Luxuriant beard (male) / slight mustache (female)
56.    Tanned skin
57.    Bad breath
58.    Chemical smell
59.    Dirty hair
60.    Pointed ears
61.    Bloodshot eyes
62.    Prominent lips
63.    Pot belly
64.    Bandy legs
65.    Gaunt complexion
66.    Strange gait
67.    Big head
68.    Pug nose
69.    Flaky skin
70.    Soft skin
71.    Dirty ears
72.    Thin skin
73.    Protruding teeth
74.    Curved spine
75.    Hoarseness
76.    Idiotic laughter
77.    Yellowed teeth
78.    Broken teeth
79.    Cutthroat scars
80.    Big foot
81.    Big hands
82.    Makeup
83.    Skinny neck
84.    Goiter
85.    Thick neck
86.    Smelly feet
87.    Cold skin
88.    Hyperhidrosis
89.    Hacking cough
90.    Widely spaced eyes
91.    Aquiline nose
92.    Flabby cheeks
93.    Snotty
94.    Disproportionate physique
95.    Broad shoulders
96.    Foot-dragging walk
97.    Bite scars
98.    Lame
99.    Denture
100.  Glass eye

Thursday, March 10, 2011

Hot desert chick welcomes you to the REAL gaming!

Pic by Anathema - I hope that she will not kill me for using it :D

No elf? Yeah, I decided to exterminate them.

Rather nasty mutation table

Although mutations in a new version of Ortix campaign will be rather rare (at least PC's mutations), this table may be useful for some of you - it's simpler than e.g. Mutant Future mutation tables.

d% roll

1.    Unnatural hair color
2.    Additional digit
3.    Additional d4 limbs (50% chance for each to be useless)
4.    Additional eye
5.    Additional eye (blind)
6.    Night vision
7.    Echolocation
8.    Vampirism
9.    Albinism
10.    Unnatural skin color
11.    Long neck (+2d6 inches)
12.    Tail (useless)
13.    Tail (prehensile)
14.    Additional arm (useless)
15.    Additional arm
16.    Hairy body
17.    Apish appearance
18.    Frog- or toad- like appearance
19.    Insectoid (compound) eyes
20.    Transparent skin
21.    Feathers covering the entire body
22.    Short horns
23.    Twisted bones
24.    Hunch
25.    Noseless
26.    Very long and pointy nose
27.    Trunk
28.    Hairless body
29.    Slimy skin
30.    Scaly skin
31.    Hooves
32.    Leathery wings (useless)
33.    Feathery wings (useless)
34.    Headless (face is placed on torso)
35.    Prehensile tongue
36.    Leathery wings (allows to glide)
37.    Feathery wings (allows to glide)
38.    Scorpion tail
39.    Pincers instead of one hand
40.    Androgynous
41.    Genderless
42.    Large and twisted horns
43.    Gills (as an addition to lungs)
44.    Insectoid appearance
45.    Skin covered with spines
46.    Beak instead of mouth
47.    Serpent-like tongue
48.    Eyes on stalks
49.    Tentacles instead of arms
50.    Worm / slug tail instead of legs
51.    Additional joints
52.    Distorted face
53.    Large cranium
54.    Suckers on the fingers
55.    Large and pointy ears
56.    Long fingers
57.    Clawed hands
58.    Mandibles instead of mouth
59.    Skin covered in warts
60.    Webbed toes and fingers
61.    Several minor, concealable deformations
62.    Serpent eyes
63.    Serpent fangs (unable to create poison)
64.    Unnatural body odor
65.    Unnatural and unpleasant body odor
66.    Swollen joints
67.    Very big mouth
68.    Big eyes
69.    Antennae
70.    Reversed (upside down) face
71.    Cyclops
72.    Eyeless (therefore blind)
73.    Unnatural blood color
74.    Predator’s teeth
75.    Poisonous blood
76.    Acid blood
77.    Photophobia
78.    Necrotic tissue (ghoul syndrome – must eat raw meat to avoid rotting)
79.    Woody skin
80.    Leaves instead of hair
81.    Elongated limbs
82.    Short limbs (may affect movement rate)
83.    Centauroid
84.    Fly-like wings (useless)
85.    Butterfly wings (allows to glide)
86.    Siren’s tail instead of legs)
87.    Able to change sex in approximately one hour
88.    Flexible bones and joints
89.    Knees and elbows bending to opposite directions
90.    Two-headed (this may result in need to create another head’s statistics!)
91.    Arms in place of legs and vice versa
92.    Multiple genitals (gross!)
93.    Prehensile feet (with opposable thumbs)
94.    Gills (instead of lungs)
95.    Detachable limbs (like an lizard’s tail)
96.    Missing digit
97.    Small head
98.    Rat-like appearance
99.    Roll two mutations instead
100.  Roll d4 additional mutations!