That's right. All my PDFs on DriveThruRPG are now 50% off. Which combined with the site-wide sale, drops the prices even more. Promo lasts until the end of the month. Enjoy!
Wednesday, January 22, 2025
Wednesday, January 15, 2025
Ridiculous Random Results - Disappointing Treasure
- Chest full of candies shaped like coins
- Pouch full with colorful glass shards
- Sculpture of a chest
- Moldy leather armor
- Rugged traveler’s boots, soaked with potent psychedelics
- Magical tome, totally ruined with tar
- Scroll tube full of children drawings
- Miniature full plate armor, rusty
- Chest within a chest within a chest within a chest
- Chest with a very complicated lock; the key to open it is the only item inside
- Two gilded potties, full of ancient “treasure”
- Beautiful wooden sculpture - unfortunately, it seems it was used as a target practice at least few dozen times
- Ornate oil lamp made of brass; no Djinn inside
- Supposedly magical wand, broken in three pieces
- Wooden case full of small flasks or jars
- Small portable altar or a reliquary, made of a hollowed-out loaf of bread
- Scroll containing an ancient cipher that turns out to be totally gibberish
- Map leading the to the Tomb of Thousand Traps
- Dragon egg, hardboiled
- Jar containing two dozen goblin testicles, preserved in honey
Wednesday, January 8, 2025
Ridiculous Random Results - what's inside?
Contents of my latest booklet- the Ridiculous Random Results which I dropped two days ago - is already available here on the blog. Here's the list of all random tables, as well as linkage to things that were already posted here!
THE SECRET OF POWER
ANNOYING TRAITS OF THE HIRELINGS
EXOTIC RACES/ORIGINS OF THE HIRELINGS
WEIRD ITEMS IN A TOOL LOCKER
RIDICULOUS MAGIC ITEMS
ACCURSED FOOTWEAR
USELESS CREATURES
DEITIES FORGOTTEN FOR A REASON
IDIOTIC CHARACTER BACKGROUND DETAILS
BIZARRE ROOMS
THINGS UNEARTHED BY MISTAKE
ARTIFACTS THAT FELL FROM THE SKY
FAKE ELIXIRS
STRANGE SMALL ITEMS
GOBLIN DISHES
USELESS FURNITURE
MORONIC RUMORS
DISAPPOINTING TREASURE
UNWELCOME GUESTS
NASTY LIGHT SOURCES
FAILED FAMILIARS
MAPS & PLANS
UNUSUAL PETS
FESTIVALS & CELEBRATIONS
USELESS OCCUPATIONS
GOBLIN SAINTS
Monday, January 6, 2025
RIDICULOUS RANDOM RESULTS - OUT NOW!
As you probably noticed, nowadays I prefer to make content that is, well, weirder than usual. And slightly over the top. Or maybe not slightly.
So today I compiled all the bizarre random tabled I made since the release of my previous booklet, added some more, sprinkled it heavily with some Goblin Dust and voila! The book of Ridiculous Random Results was born.
What to expect from it? Tables about useless garbage, absolutely twisted junk and weird creatures. Think of it as of Towers of Krshal - but on acid. On bad trip. And stabbed in the kidney with a rusty, shit-smeared screwdriver.
GRAB THIS GOBLIN SHIT ON DRIVETHRURPG
GRAB THIS GOBLIN SHIT ON LULU (print)
GRAB THIS GOBLIN SHIT ON LULU (pdf)
And - once again - thank you for over a decade of ceaseless support.
TABLE OF CONTENTS!
THE SECRET OF POWER
ANNOYING TRAITS OF THE HIRELINGS
EXOTIC RACES/ORIGINS OF THE HIRELINGS
WEIRD ITEMS IN A TOOL LOCKER
RIDICULOUS MAGIC ITEMS
ACCURSED FOOTWEAR
USELESS CREATURES
DEITIES FORGOTTEN FOR A REASON
IDIOTIC CHARACTER BACKGROUND DETAILS
BIZARRE ROOMS
THINGS UNEARTHED BY MISTAKE
ARTIFACTS THAT FELL FROM THE SKY
FAKE ELIXIRS
STRANGE SMALL ITEMS
GOBLIN DISHES
USELESS FURNITURE
MORONIC RUMORS
DISAPPOINTING TREASURE
UNWELCOME GUESTS
NASTY LIGHT SOURCES
FAILED FAMILIARS
MAPS & PLANS
UNUSUAL PETS
FESTIVALS & CELEBRATIONS
USELESS OCCUPATIONS
GOBLIN SAINTS
PS. Font on the title page will make your eyes bleed.
Saturday, January 4, 2025
Twenty Weird Items in a Tool Locker
Roll 1d20:
- Half-melted wrench;
- Set of seventeen infrared light bulbs, each of different size and socket type;
- Welding mask shaped like an ant's head;
- Circular saw blade covered with autographs of people you don't know;
- Pair of diver's boots;
- Five screwdrivers bent and knotted together;
- Rasp made of crystal;
- Pair of heavy leather gloves, with someone's severed hands still inside;
- Denture with teeth replaced with wood screws;
- Cordless drill modified in a way allowing it to shoot drill bits;
- Mysterious map made of scraps of sandpaper glued together;
- Necklace made of mirror-polished screw nuts;
- A perfect cube of cast iron, with each side measuring exactly 66,6 millimeters;
- Hard hat adorned with a pair of antlers;
- Large hammer with a head on each tip;
- Harp made of a shovel and a flute made of a fragment of copper piping;
- Ginormous screw, at least three feet long and weighing more than 40 lbs;
- Dildo made of berylium;
- Huge welding iron, more resembling a sword than a tool;
- Thirteen metal buckets put in one another and spot-welded together.
Happy 2025, you bastards!
Wednesday, December 4, 2024
Exotic hirelings' races/origins
Tired of bland and ordinary meatshields? FUCK 'EM UP! Roll 1d100 and see their totally insane origins:
- Rhino Man
- Wooden automaton
- Sentient Crab
- Inverted Silver Pyramid
- Giant Halfling
- Skinless One
- Clay Golem
- Pink Elf
- Cat
- Mummy
- Orc Gentleman
- Merman / Mermaid
- Clockwork Man
- Clock Man
- Glowing Kobold
- Rusty Iron Dwarf
- Fire Drake
- Animated Lead Soldier
- Two-Headed Minotaur
- Lamprey Vampire
- Masked Cosmic Horror
- Animated Sword
- Eel Lord / Lady
- Chain Golem
- Warrior's Spirit
- Carp Man
- Doppelganger
- Wererabbit
- Tortoise Man
- Elegant Skeleton
- Animated Armor
- Animated Candelabra
- Sentient Caterpillar
- Floating Skull
- Mimic
- Pig Man
- Fallen Angel
- Cinder Golem
- Talking Horse
- Centaur
- Spiked Mannequin
- Invisible Stalker
- Invisible Giant
- Floating Hypercube
- Pack of Dogs
- Eternal Child
- Floating Eye
- Gelatinous Man
- Garden Gnome
- Heron Man
- Ice Statue
- Unshackled Demon
- Mushroom Man
- Werepython
- Snail Man
- Animated Tree
- Bison Man
- Barbarian Robot
- Locust Man
- Anvilhead
- Mantis Man
- Sad Ghost
- Pygmy Ogre
- Frog Man
- Lady in a Painting
- Alien Amoeba
- Animated Chair
- Sparrow Prince / Princess
- Dimensional Snatcher
- Mandragora
- Ghoul
- Color Thief
- Narwahl Man
- Headless Horseman
- Perfumed Zombie
- Flower Man
- Goblin Noble
- Scorpion Man
- Shimmering Gremlin
- Animated Cloak
- Trash Golem
- Phoenix Man
- Union of Small Goblins
- Ugly Succubus / Incubus
- Tin Automaton
- Antimagical Statue
- Three-Headed Man
- Wool Golem
- Troglodyte Noble
- Crocodile Man
- Animated Fossil
- Unbound Marionette
- Humanoid Ooze
- Cathedral-less Gargoyle
- Thawed One
- Swarm of Sentient Mice
- Broken Saint
- Dragon Pup
- Crystal Man
- Forgotten Deity
Friday, November 1, 2024
Six ridiculous magic items
- Chromium Skull of Celestial Summoning. Summons an abandoned alien battlecruiser that was hiding on the orbit for the last 12700 years. It will take a warship 5d4 days to arrive and there's a 37% chance it will crash-land, causing major environmental disaster on a continental scale.
- The Empty Hourglass. When shattered, it removes its user from the time continuum, barring it from interacting with any matter at all, for all eternity. Bear in mind that it's more than certain that he/she isn't the only entity that ended up in that situation.
- The Obsidian Clock. Massive grandfather clock whose hands seem to not move at all, despite its extremely overcomplicated mechanism clearly being in motion. Resetting the hands will immediately trigger the apocalypse, destroying the world in seven days.
- Immortality Stone. It grants, well, immortality for anyone who touches it. Sadly, the power lasts only for time the contact is maintained. And the Stone weighs approximately 75 thousand tons.
- Minotaur's Scroll. When read, it teleports its user to the center
of nearest labyrinth, no matter if it's a kindergarten hedge maze, orbital prison or an
underwater tomb of antediluvian, cosmic evil.
- Bell of Omnipotence. If put on one's head, it grants access to all spells for as long as it remains worn. Unfortunately, it also strips its wearer of all senses, making him/her unable to see, hear, taste, smell, sense by touch, echolocate, electrolocate, sense direction, sense humidity, sense magic and so on.
Wednesday, October 23, 2024
Annoying traits of the hirelings
- Chronic runny nose
- Sleepwalking
- Delusions of grandeur
- Lecherous
- Alcoholic
- Sleep-talking (or rather sleep-shouting!)
- Fear of horses
- Navel picker
- Lazy
- Horrible bad breath
- Ascetic to the point of absurdity
- Fear of magic
- Goblin makeup
- Constantly falling in love
- Curse of flatulence
- Eats only fish (has own supply of dried cave trout)
- Almost deaf but pretends his/her hearing is excellent
- Wears only red
- Night blindness
- Extreme atheist
Only two months more and I'll manage to post something each month of 2024! It will be my first year with regular, monthly posting since... uhh, 2013?
Tuesday, October 1, 2024
Accursed Footwear
- The Clog of Transformation. Each day, the victim becomes more and more... woody, losing one point of STR, DEX or CON, determined randomly. Once any stat reaches 2 or less, the victim starts to sprout twigs and grow leaves. Once any of the stats reaches zero, the victim is fully transformed into a small tree.
- The Hungry Boots. The shoes have delaminated soles, giving them a hungry look. If one looks closer, he/she can notice multitude of small but razor-sharp teeth, adorning the shoes' "mouths". The Hungry Boots deal 1d4+1 additional kick damage as bite but must taste blood every day or they will drain 1 HP from their wearer each day.
- Demonic Ballet Shoes. When worn they allow to move without making a sound, even during jumping or kicking. Unfortunately, the wearer cannot move in any manner other than dance. For each character with DEX less than 16 it means -1 to all to-hit rolls and +1 to AC. This penalty is doubled if DEX is lower than 8. Of course, the dancing movement can cause many other issues - just imagine an audience with a king...
- Boots of Inversion. Once worn, they immediately flip the gravity for the wearer, slamming him/her onto the ceiling (fall damage may apply). Too bad if they were worn under a sky - it will take about twenty to thirty minutes for the victim to reach the escape velocity.
- The Black Fins. The swimming fins made of black studded leather. They allow to breathe water and swim and dive effortlessly. Unfortunately, their wearer is no longer able to walk (treat him/her as having DEX of 1 on land)... or breathe air.
- Assassin's High Heels. The legend says that they once belonged to a dwarven assassin Ho'dak the Dreadful. They grant immunity to all poisons and venoms and can be used as a +3 kicking weapon with a magical poison damage (save or die). Unfortunately, the footwear's curse manifest in a peculiar way - every sentient being is immediately aware of the wearer's presence (and the fact that he/she is wearing a strangely looking high heels) - even being invisible makes the surrounding beings suspicious and tense.
Tuesday, September 10, 2024
Eight Mighty... Flowers?
This table will go to another game I'm making. It should be ready within the next decade or two.
- Grows where the great tragedies occurred - battles, cataclysms, deaths. It weeps at night over the fate of the mortals. Possesses healing powers.
- Materializes only during the Night of the Broken Moon - and only on landmarks that remain from the First (Era) Kingdom. Powerful conduit of magic, may lead the brave ones (in their dreams) to the ancient places of power.
- Its seed travel by the wind to desolate, barren places, devoid of life. Then, it buds for several years, to one day explode with a pulse of magic, covering the land around with lush vegetation.
- As big as a tree. Numerous herbivorous animals are almost always in its vicinity, seeking shelter in the warmth emanating from the mystical plant. Shedding blood, no mater if of a beast or a man, within the flower's domain, brings a terrible, lethal curse.
- Golden flower that blossoms in places consumed by the great fires. Can show paths to ancient treasures - but only to those who have lose everything.
- It's said that it blossoms only during the First Day of the Triangle (from the Timeless Calendar), and that eating the blossom grants immortality. Sadly, the Timeless Calendar is now all but forgotten. Even the written sources about the ancient times mention it only twice.
- Its roots penetrate the earth in search of the underground lakes with crystal clear water, so it grows only directly above them. No sickness or effects of poisons or curses progress in the vicinity of the flower.
- Can be found only on the primordial fields of ice, far beyond the reach of civilization. Its powers are unknown, but the numerous half-legendary creatures, such as giants and trolls, seem to be strongly attracted by its scent.
Saturday, August 3, 2024
Idiotic character background details
This is really something. Something pretty useless. But I felt inspired in a weird way - a way I don't think is very fruitful!
Roll 1d20 to learn about some pretty meaningless facts about your PC's background!
- PC's family owns 6d6 ducks.
- PC's maternal grandmother has/had 2d8-2 warts on her face.
- There's 3% chance that the PC's great-grandfather was a magic user. 90% chance that he was a really lousy one.
- When the PC was a kid, he/she owned a 1d20: 1-9 pet dog, 10-18 pet cat, 19 pet goose 20 goldfish.
- Two generations ago, all PC's direct ancestors had irises of different colors in both eyes.
- PC's paternal grandfather lost a leg during a war. Also, he is/was an alcoholic.
- 1d3+2 generations ago, PC's family lost a sizable estate and their entire fortune due to gambling.
- 1d3+2 generations ago, PC's family lost a sizable estate and their entire fortune due to magical curse.
- PC's father had 1d4 affairs, while his/her mother had 1d3.
- PC's great-great-grandmother was an illegitimate child of a local prince/duke/baron.
- Neither the PC's parents nor grandparents had ever owned a cat.
- PC's grandfather was magically allergic to horses, mules and donkeys.
- PC's father became bald when he was 12+1d6 years old.
- All siblings of the PC's parents became monks or priests. Or nuns. Or priestesses.
- PC's grandfather had a biggest mustache in the entire region.
- PC's grandmother had a biggest mustache in the entire region.
- When the PC was a kid, he/she fell in love with a member of royal family. The love was one-sided, obviously.
- PC's 1d6: 1-3 father, 4-6 mother was locally infamous for his/her extremely loud, high pitched voice.
- PC's great-great-grandfather was a butler for the local prince/duke/baron.
- PC's parents once won a local contest for growing a largest turnip in the area.
Monday, July 29, 2024
[Depths Above][Pain RPG] Character roles
Or classes. Or whatever.
Yup, the game will (probably) be named Depths Above. Because there will be (almost) no City anymore.
So, here's the list of all weirdness that will be available for the players:
- Bone Mystic
- Death Cultist
- Doomed Pilgrim
- Failed Prophet
- Godless Priest
- Labyrinthian
- Lucid Dreamer
- Masterless Guardian
- Moth Sage
- Nemesis
- Questing Artisan
- Repentant Sinner
- Rogue Tinkerer
- Spirit Hunter
- Unmasker
- Vermin Spy
- Wall Listener
- Wandering Chronicler
- Wayfinder
- Xenologist











