Friday, December 14, 2012

Weapon upgrades


There are several different weapon upgrades that may be installed in your starship. Each one takes up only one free space slot but each upgrade is connected to single weapon (in example, single laser collimator cannot be used with two laser cannons). Only single damage mod and single range mod per weapon can be installed.

  • Gyrostabilizers can be used with recoilless cannons and other explosive-based projectile weapons. +1 damage, 3000 Credits each.
  • Cannon accelerators increase range of projectile weapons by 25%. 2800 Credits each.
  • Magnetic stabilizers increase damage dealt by railguns by one point. 5700 Credits.
  • Laser collimators increase damage of laser weaponry by 1. 4300 Credits
  • Additional focusing crystals are increasing range of laser weapons by 20%. 3500 Credits.
  • Particle converters increase damage dealt by particle weapons by one point. 5100 Credits. 
  • Particle magnetizers increase effective range of particle weaponry by 20%. 3300 Credits.
  • Phase amplifiers can be used with any phase weaponry to add +1 do damage. 7500 Credits.
  • Additional plasma pumps increase range of plasma weapons by 25%. 7100 Credits.

Can't find any examples of particle or rail weaponry in Terminal Space? Don't worry, they will appear in Bandits & Battlecruisers!

Thursday, December 13, 2012

Blog of the Month - Metal Earth

With no apparent reason!

Gib / Aos created lots of really outstanding things and posted on his blog. Lots of great artwork with 100% pure Old School feeling, lots of great maps and shitloads of creative content. One of the first OSR blogs I started to read.

Wednesday, December 12, 2012

Behemoth Freighters


These monsters are very rarely built nowadays, mostly because of very complicated maintenance and lack of defense systems. Despite that at least several Behemoth Freighters are still in use but most of them are used as stationary storages. If on run, they are often protected by military ships of various sized (mostly frigates and heavy missile ships).

Hull: special (57 structure points, -50% to Pilot skill)
Armor: titanium alloy (eight sections, 60 durability points each)
Reactor: six ancient nuclear reactors (treat as expanded one)
Drive Class: D
Maneuvering thrusters: lots! (but you'll pilot this monster at -50% mod, sorry)
Jump Drive: yes (it takes six to eight hours to heat it before jump)
Sensors: military +100% range
Jamming systems: none
Armament: none
Ammo: none
Shield generator: none
Cargo space: one million tons without life support and gravity, 10000 tons with gravity, 500 tons with life support and gravity.
Other: AI directly connected to ship's jump drive, hydroponic plantations, quarters for 30 crew members, three independent cryo-stasis decks (each designed for 36 people), 9 external docking points, auxiliary main drives, fuel tanks with a capacity of 100000 tons.

Tuesday, December 11, 2012

Monday, December 10, 2012

Bandits & Battlecruisers update!


Not-so-meaningless update - first three chapters of the game are ready! Now I must re-write Shipyards chapter from the Terminal Space, add more sample ships, add one very important table and Bandits & Battlecruisers will be complete.

At the moment, with title page and three chapter title pages and only initial formatting game has 74 A5-sized pages.

Sunday, December 9, 2012

Sci Fi OSR on Geeplus!


Wow, new G+ feature - communities. I believe it was added today and already there are dozens of awesome RPG-related groups. So, I added my own as well.

Instead of creating a Terminal Space or Bandits & Battlecruisers -related group, I decided to create something dedicated to all Sci Fi-related Old School Games. There are many really great games there, both new and old and all of them deserves some attention.

Spaceship Sunday


Wednesday, December 5, 2012

Space Bar Patrons

Art by Ilya Komarov - click on it to go to his website.

  1. Well-known bounty hunter. In fact, just impostor posing as him.
  2. Spy of the enemy faction.
  3. Drug dealer, selling alien drugs.
  4. Short, nervous man, wanting to sell classified corporate data.
  5. Beautiful female dancer, in fact experienced spaceship hijacker.
  6. Alien gladiator.
  7. Heavily intoxicated drunkard, once famous fleet general.
  8. Team of mechanics from the Cyborg Gladiators reality show.
  9. Assassin disguised as a preacher.
  10. Former slave who escaped from the criminal cartel.
  11. Space princess in disguise. She escaped from her kingdom.
  12. Space merchant with cyborg bodyguard, searching for parts for his/her spaceship.
  13. Alien artist (1-2: sculptor; 3-4: poet; 5-6: painter; 7-8: musician; 9-10: singer).
  14. Band of space pirates, listening to local rumors.
  15. Smuggler, waiting for some offers.
  16. Space mystic on a pilgrimage.
  17. Alien hybrid with telepathic powers.
  18. Corporate official looking for guns for hire.
  19. Two local cops off duty.
  20. Well-known gambler. He/she is in trouble and wants to leave the planet/station ASAP.

Monday, December 3, 2012

More Terminal Space starships?


Despite the fact that I'm working on the Space Alphabet, I want to create small booklet containing about fifty spaceships compatible with Terminal Space (and Bandits & Battlecruisers) rules. I don't know how much time it take me to create it but I hope that it will be available in January :-)

Book will contain stats and brief descriptions or at least:

  • Four destroyers,
  • Five fighters,
  • Three different types of pirate motherships,
  • Slavers ship,
  • Five frigates,
  • Blockade runner,
  • Minelayer,
  • Three recon ships,
  • Six cruiser classes,
  • Four battlecruisers,
  • Two carriers,
  • Heavy missileship,
  • Five battleships,
  • Two covert ops ships,
  • One decoy ship,
  • One deep space exploration ship,
  • One electronic attack ship,
  • Two command ships...
  • ...and one dreadnought.
As you can see, most of them are military ships but at the moment I have more ideas for interesting military vessels than for civilian ones.

Sunday, December 2, 2012

Spaceship Sunday

Remember - if you click on the image, you'll go to its author's DeviantArt page.


Saturday, December 1, 2012

Bizarre Creatures Generator

Roll d20 four times to generate strange monster, pet or even statue, monument or magical figurine. Click to enlarge.