Thursday, September 4, 2014

[Repost] Perilous Ages: Men at Arms and Ordinary Folks



Here's the list of all NPCs that will be included in the Perilous Ages book. Writing their stat blocks is really, really boring and I'm unable to make more than 3-4 of them per day, so it will take a while to complete the game.

Alchemist / astrologer
Archer, common
Archer, elite
Assassin
Bandit, brigand
Bandit, common
Bandit, leader
Beggar
Caravan guard
Caravan master
Cat burglar
Craftsman
Crossbowman
Entertainer
Executioner
Flagellant
Grave digger
Guardsman, city guard
Guardsman, gatekeeper
Guardsman, jailor
Guardsman, lookout
Hermit
Innkeeper
Knight, mercenary
Knight, Raubritter
Knight, templar
Knight, typical
Laborer
Merchant, major
Merchant, peddler
Monk, ordinary
Monk, prior
Noble, petty
Noble, prince or duke
Noble, royalty
Peasant, ordinary
Peasant, rebel / enlisted
Pickpocket
Priest, bishop
Priest, ordinary
Priest, village
Prostitute
Sailor
Seer
Servant
Slave
Slaver
Soldier, captain
Soldier, common
Soldier, spearman
Soldier, veteran
Student
Tax collector
Teacher
Thug
Wench

Well, contents of this list caused the huge delay with completing the game. Creating stat blocks is a really tedious task... Now I'm forcing myself to finish it but there are still about 40 entries to make...

Wednesday, September 3, 2014

[Repost] Example of a random table from the Perilous Ages



Another repost from the past. This time - a random table, one from many tables I want to include in the Perilous Ages booklet. Of course this table may be useful in many different games, so feel free to steal it if you want!

One of the random tables from the Perilous Ages - nature of the holy relics. Roll d100:

01- evil / blasphemous relic
02-05 - pagan / cursed relic
06-13 - desecrated relic
14-37 - false relic
38-97 - "ordinary" relic
98-00 - one of the holiest, most important relics known

Tuesday, September 2, 2014

[Repost] List of random tables for Perilous Ages



With some help (thanks, guys!) I managed to expand the list of random tables that will appear in the Perilous Ages rulebook. The list is not final - actually, I hope that I'll be able to add even more tables. In alphabetical order:
  • Assassination attempts
  • Bandits
  • Bizarre deaths
  • Bribery complications
  • Brothel "adventures" and mishaps
  • Carousing (will try to not steal ideas from Jeff's version!)
  • City scum
  • Effects of the "magical" potions and elixirs
  • Embezzlement complications
  • Epidemics, plagues and disasters
  • Execution methods
  • Execution mishaps
  • Heretical thoughts
  • Mercenary complications
  • Mutilations
  • Peddlers
  • Prisons
  • Relics
  • Relics - their nature
  • Religious visions
  • Strange ideas
  • Veterans
  • Why they abandoned it?
Plus - of course - several tables of rumors and random encounters (I love making them so expect lots of entries!).

Monday, September 1, 2014

[Repost] Introducing Perilous Ages



This post was originally posted on August 8 2013 on nuked Perilous Path blog. I decided to repost it to give you more info about my Medieval Fantasy Non-D&D Simulacrum.

Well, this time everything started with a... cover image! Last week I saw this amazing piece of art in the art gallery in Cracow and immediately I thought "damn, I need to make a new game, just to use this on the cover!" So I decided to mix the ideas from the Perilous Path (game mechanics) with the form of my Towers of Krshal (almost pure content, lots of random tables, no bullshit). Also, I'll try to add some commentaries about using this or that but I'm not sure if it's good idea (I love when people interpret things in many different ways and such commentaries can ruin that "open end" of the game).

Things I want to add to the game:
  • Rough sketch of medieval-ish setting (or maybe only a map, without any background);
  • Lots of rumors, helpful in creating an adventure / world backgrounds. Probably they will be divided into several groups;
  • Almost no magic nor mythical creatures;
  • Lots of random tables (mercenary creation, mutilation, random treasures, assassination attempts, false relics, execution mishaps and much more);
  • Social Status as an important factor during both character creation and the game;
  • Only three main character classes but lots and lots of occupations;
  • Rules for oppressing the peasants!
I don't know how long will it take me to complete the work (I can't tell anything about it, as time needed to complete my already done projects varies from 3 days to ten or more years) but if you're interested I will post here any updates.

Sunday, August 31, 2014

And it was the only one availabe!


I know it was there for over a year but I'm really happy I grabbed it. Can't wait to lay my hands on it!

(HERE is the first part of the "story", also, HERE you can read more about the game)

At last!

Click me!

Saturday, August 30, 2014

Perilous Ages!


Essentially this is a repost from the Google Plus, with some additional comments, ideas and news. I almost forgotten about this game!

I was digging through my own OSR-related stuff, such as unfinished Underworld Kingdom volume, Krshal scraps, BandB additional content and so on. And suddenly, I've found something amazing. Absolutely outstanding painting by Polish 19th century painter, Anna BiliƄska. Moreover, I already created a book cover from it.

I already mentioned the Perilous Ages, over one year ago. After that time, little progress was made. However, it doesn't mean that game is still only a sketch - I managed to finish it in about 60%. I must create about 45 stat blocks, several treasure list and countless random tables and game should be ready. Also, I had some news about the game posted on now-defunct Perilous Path blog but I forgot to repost them here. I think that they should reappear in the near future.

If you want to read more about the game mechanics, click here and here.

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