Saturday, April 20, 2019

Tombs of Krshal out now!


You know, sometimes writing a new supplement (or a new game) can be a fucking chore, lasting centuries. But on some occasions, you just sit down on your god forsaken ass and write stuff down. Just like that. Several days and POOF - it's already done.

That's what I did with Tombs of Krshal. That's what actually happened with all current Krshal booklets! I just loved the creative process. It was a pleasure for me.

OK, enough bullshit for today. The supplement is out, ready to be grabbed. Links below!

Thursday, April 18, 2019

Tombs of Krshal contents preview


Well, what can you expect from the newest Krshal expansion? Let's find out!
  • Ten Magical Skulls;
  • Shape of the Crypt;
  • Six Bizarre Vampires;
  • Rumors About the Labyrinth;
  • Rumors About Rats;
  • Features of the Ghoul Mothers;
  • Mysterious Coffins;
  • Crypt Entrances;
  • Strange Undead Creatures;
  • Undead Magic Items;
  • Inhabitants of the Crypt;
  • Lost Souls;
  • Gravediggers;
  • Grave Robbers; 
  • Magical Flowers;
  • Magical Birds;
  • Pillories;
  • Funeral Processions;
  • Tombstones;
  • Mad Poets;
  • Mourners;
  • Magical Tools;
And probably something more. I'm still working on the actual contents so things might change!
If you still don't possess your copy of Towers of Krshal, you may grab it HERE! Also, Legends of Krshal may be obtained by following THIS link.

Wednesday, April 17, 2019

Tombs.


Coming soon.
Yeah, I know I promised something else. But to be honest, sometimes ideas just attack me and I can't do shit to prevent it. The only thing I can do is to write them down.

Monday, March 25, 2019

[whY] Quote #2


“We came to existence during the collapse of your reality. Born from your fear, your lies, your sins. Now we just wait. One day - and that day is near - we will rise and devour your souls, just as the Womb - the Machine - devoured your world. Fear not, as it’s pointless to fear the inevitable.”

- Subject Eight

Thursday, March 21, 2019

Tabletop RPG from the creators of Fallen London


Do you know Fallen London, the best browser-based game ever? Or maybe Sunless Sea or Sunless Skies?

If you do - below you can find the link for their newest creation - pen and paper RPG, called Skyfarer. It is available for free. If you don't - shame on you!

Monday, March 11, 2019

[whY] The Void Moth


This entry, although it depicts a monster from whY setting, also brings to you a sneak peak of the game mechanics that will be used in the game. Of course, it's the same system I've presented to you as the Perilous Ages game.

Type: Demon
Rarity: Unique

STR: 57%
DEX: 91% Inhuman+3, Flying
CON: 49%
INT: 66%
LCK: 89% Blasphemous
WIL: 34% Immunity
PER: 66%
LEA: 45%

MELEE: 69%
RANGED: n/a
DEFENSE: 76% Dodge while Flying
VP: 147

Weapons: Bite d6+1+2 Poison (Paralysis + Insanity)
Armor: 4 Magical
Other Traits: Arcane 99% Stealth 89% while Flying, Invisibility Aura (d4+2 minutes)

More classic stats:
HD 10, AC2, Movement 24 Flying, poisonous bite (sv vs Magic or paralysis for d4 hours)

Friday, March 8, 2019

[whY] General mood of the setting


Well, this time I will try hard to provide you with something more than gibberish quotes and cryptic random tables. However, I prefer to create stuff in a form that will be easy for you to cherry pick the parts that should suit the best your campaigns. So, it can still be a bit confusing and unclear. But I like it as it is.
  • Almost exactly one thousand years ago some unspeakable cataclysm shredded the world to pieces. The old order is shattered.
  • Space-time was ripped apart, the remains are now called the Shards. Moving between them is complicated and dangerous.
  • Humans are not the only inhabitants of the Shards. There are the Unliving - hideous mix of flesh and machine, the Demonic - hybrids of men and extra-dimensional entities and the Inhuman - various generations of mutants. Most of them are hostile towards mankind.
  • The Guild controls the world. They are old, very old. Perhaps predecessing the Fall. Their oppresive rule stretches over most of the Shards.
  • The Hollow Ones were the masters of the world before the Fall. Now they are gone (here you can read the old post about them - however, you should bear in mind that many things may change).
  • Number of Shards is hard to determine - some may appear for the first time, some can vanish without a trace. Only few of them are explored, even smaller numbers are inhabited.
  • World is a dangerous place, full of anomalies, monsters and other perils. But people still want to delve into the unknown, looking for knowledge of the past and artifacts of old.

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