Tuesday, September 2, 2014

[Repost] List of random tables for Perilous Ages



With some help (thanks, guys!) I managed to expand the list of random tables that will appear in the Perilous Ages rulebook. The list is not final - actually, I hope that I'll be able to add even more tables. In alphabetical order:
  • Assassination attempts
  • Bandits
  • Bizarre deaths
  • Bribery complications
  • Brothel "adventures" and mishaps
  • Carousing (will try to not steal ideas from Jeff's version!)
  • City scum
  • Effects of the "magical" potions and elixirs
  • Embezzlement complications
  • Epidemics, plagues and disasters
  • Execution methods
  • Execution mishaps
  • Heretical thoughts
  • Mercenary complications
  • Mutilations
  • Peddlers
  • Prisons
  • Relics
  • Relics - their nature
  • Religious visions
  • Strange ideas
  • Veterans
  • Why they abandoned it?
Plus - of course - several tables of rumors and random encounters (I love making them so expect lots of entries!).

Monday, September 1, 2014

[Repost] Introducing Perilous Ages



This post was originally posted on August 8 2013 on nuked Perilous Path blog. I decided to repost it to give you more info about my Medieval Fantasy Non-D&D Simulacrum.

Well, this time everything started with a... cover image! Last week I saw this amazing piece of art in the art gallery in Cracow and immediately I thought "damn, I need to make a new game, just to use this on the cover!" So I decided to mix the ideas from the Perilous Path (game mechanics) with the form of my Towers of Krshal (almost pure content, lots of random tables, no bullshit). Also, I'll try to add some commentaries about using this or that but I'm not sure if it's good idea (I love when people interpret things in many different ways and such commentaries can ruin that "open end" of the game).

Things I want to add to the game:
  • Rough sketch of medieval-ish setting (or maybe only a map, without any background);
  • Lots of rumors, helpful in creating an adventure / world backgrounds. Probably they will be divided into several groups;
  • Almost no magic nor mythical creatures;
  • Lots of random tables (mercenary creation, mutilation, random treasures, assassination attempts, false relics, execution mishaps and much more);
  • Social Status as an important factor during both character creation and the game;
  • Only three main character classes but lots and lots of occupations;
  • Rules for oppressing the peasants!
I don't know how long will it take me to complete the work (I can't tell anything about it, as time needed to complete my already done projects varies from 3 days to ten or more years) but if you're interested I will post here any updates.

Sunday, August 31, 2014

And it was the only one availabe!


I know it was there for over a year but I'm really happy I grabbed it. Can't wait to lay my hands on it!

(HERE is the first part of the "story", also, HERE you can read more about the game)

At last!

Click me!

Saturday, August 30, 2014

Perilous Ages!


Essentially this is a repost from the Google Plus, with some additional comments, ideas and news. I almost forgotten about this game!

I was digging through my own OSR-related stuff, such as unfinished Underworld Kingdom volume, Krshal scraps, BandB additional content and so on. And suddenly, I've found something amazing. Absolutely outstanding painting by Polish 19th century painter, Anna BiliƄska. Moreover, I already created a book cover from it.

I already mentioned the Perilous Ages, over one year ago. After that time, little progress was made. However, it doesn't mean that game is still only a sketch - I managed to finish it in about 60%. I must create about 45 stat blocks, several treasure list and countless random tables and game should be ready. Also, I had some news about the game posted on now-defunct Perilous Path blog but I forgot to repost them here. I think that they should reappear in the near future.

If you want to read more about the game mechanics, click here and here.

Friday, August 29, 2014

World of Ortix - How Will It Look Like


Here are more ideas about the Ortix campaign I want to start. As I mentioned before, I don't know when I will be able to start running it but it doesn't mean that there will be no info about it here, on the blog. And this post is mostly about the stuff I want to post.
  • Don't expect any hex maps. I don't like them in my games. I like others' hex maps, I like reading the keys but I dislike using them. I prefer the hand-drawn maps with brief descriptions and without any clear scale. Aos/Gib is the absolute master for me.
  • I guess I will use my diceless game mechanics (Diamond), unless I manage to create something unique. I must admit that I am really, really tempted to create the rules system based on Encounter Critical. Also...
  • ...as I mentioned before, I won't use lots of magic. This may render Diamond Diceless useless, as - like in the original game which was an inspiration for me - it should work with games with strong magical / supernatural background and - due to the nature of the special abilities - it may fail in the low-magic settings.
U want to play gorn? Want u?
  • I'm still not sure about the races. I guess there will be some humans, maybe some kind of reptilians (or other, gorn-like fuckers) but I need more. And currently, apart from the ancient replicants, I have no other ideas.
  • Classless. PCs are just adventurers. But not classless D&D/clones, just something different.
  • Outer reaches of some kind of kingdom of mankind will be the place. Just at the border of the Unknown, unmapped and mostly unnamed world. I know I should focus on this part of the game but right now I just can't! I need at least some background stories, some names and at least one sketch of the map.

Thursday, August 28, 2014

600th post is a little gift to you


Whew, six hundred posts! And this time no bullshit, no pointless ramblings and - sadly - no random tables :( I'll make it quick - now - for a limited time (but the limit is not specified, haha), you can download the Bandits and Battlecruisers, paying what you want. If you want to repay me in some way, please rate it :)

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