Roll 1d10 and enjoy the mayhem:
- Contradict your last edict.
- Contradict your last edict, only to revert to it 1d4 days later.
- Show up on the big horse race event*.
- Pact with your biggest historical enemy with no apparent reason.
- Propose annexation of all of border kingdoms.
- Nominate kingdom's biggest d6: 1 idiot; 2 con, 3 criminal, 4 evil cult leader, 5 lunatic, 6 legendary monster - as your advisor.
- Execute the realm's d6: 1 archmage, 2 spy leader, 3 royal physician, 4 key general, 5 advisor, 6 key minister.
- Exile all the d4: 1 royal guards, 2 royal cooks, 3 capital city's administrators, 4 army officers.
- Revert your last 1d4 edicts. There is a 37% chance to revert the reversal day later. Roll separately for each edict.
- Roll twice and combine the effects!
*) I love NASCAR, as one of 2d20 Europeans who watch it.
PS. My 50% sale of all PDFs is still going!