Yesterday I wrote some news about the game but today I have a big question to you: do you want to see something in the upcoming Bandits & Battlecruisers game that wasn't present in Terminal Space but you think that it will be helpful or interesting? Maybe I've missed something important or you just want to see something extra there?
Examples and/or guidelines for non-human Player Characters?
ReplyDeleteOff the top of my head:
ReplyDeleteShip and/or station plans (a generator would be even better.)
Anti-gravity combat rules
Cybernetics/ Transhumanism
Fleet combat (Mass combat in space)
Linguistics ("Common" can't be too common amongst aliens.)
Redshirts and the importance of moral
More Aliens!
Ohh, really tough things to do :D I can't promise anything (except more monsters - atm there are 14 new). I'll try to make some ship cross-sections.
DeleteCybernetics in old school games - interesting thing (rules-wise of course). Maybe I'll post some questions about it because there are many of them and no or almost no answers :D
Same thing goes to languages.
This got me thinking about Zero G combat. I've run quite a few scifi RPG's and I have yet to see a good Zero g system. the best I've ever come up with is using a strip based combat system (ala X-plorers) where recoil caused you to move backwards a number of spaces equal to 1/2 damage done. Maybe use BX's item save throw rules to reflect suit breeches? Of course that only works if your fighting in a void with nothing to rebound off of. So it takes out all of the fun of zero g, and just adds complications.
Delete