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Eaters of Madness - five greatest sages of all time.
Emerald Crown - artifact of the Ancients, used to operate the Transplanar Sundial. Now lost.
Engineers - the (Ancient) ones who had the power to operate the Eternal Machinery.
Enlightened Ones - people of the past, who understood the Abstraction of the technology of the Spheres.
Erkal Crystals - the rarest secretions of the broken Eternal Machines. Found only in the Inner Spheres.
Eternal Machinery - technology of the Ancient Ones - or the magic propelling the Spheres.
Eternal Monarchs - corpses raised as rulers of Vokra. Still better than relying on gods, if you ask me.
Exile - a ritual stripping a Saint of their power. Can be used to temporarily power the Abstract Technology.
Eyeless Queen - Goddess of Stagnation, residing below the Castle.
Fates - either the goddesses of cruelty - or the Saints who devoured them. The truth is unclear now.
Fear - inner sun of the Iron Sphere. Said to be extinguished during the war between the Ancients.
Feeble Races - us, the humans. And some other, much more elusive ones, trapped in the Nothingness along us.
Figurines - artifacts from the Inner Spheres, left as the clues by the Shapers.
Five Candles, Five Wounds - a blasphemous tome about the true purpose of the Eaters of Madness.
First God of Murder - slayer of the Jade Rift, bearer of the Blade - as well as its second victim.
Flesh Sorcery - Intricate rituals of human sacrifice to gain access to the Abstraction. Domain of House Tnaro.
Followers of the Black Tome - one of the factions of the Mage War. The Seekers of Iaad.
Forbidden Palace - buried below the Un-Tower. Tip of the Iron City.
Forge City - half-mythical place, heart of the Iron Sphere. Left deserted after the War of the Spheres.
Formless Idealists - faction of philosophers who worship chaos as the “Great Mover of the Spheres”.
Ganth - the only known human settlement located Beyond. Now buried under millions of tons of rock.
Gardens of Danaad - forests or other dense foliage located on the larger moon, visible from here.
Geometric Deities - those gods who survived the First Deicide by cheating and bending the laws of reality.
Geometrists of Sorrem - priests of the Geometric Deities. Or the scientists of the Depths. Or both.
Ghoul Lanterns - the only devices that allow the navigation through the Bone Sphere.
God of the Wall - the One who Guards the Dead. The Bone Sphere itself.
Godkiller - the entity responsible for the Second Deicide. Disappeared without a trace afterwards.
Grand Measurement - obsession of the Scientific Mystics, may be a reminiscence of the Pyramid Curse.
Grave of the World - endless sea of shattered stone. Anomalous monument to the Collapse of the Stone Sphere.
Great Symmetry - the “impossible” and “unnoticeable” force of the universe that keeps it in motion.
Heretics - the most radical of the Antitheists, actively seeking the destruction of everything divine.
Hidden Sphere - portion of the Emerald Realm that was ripped out and corrupted, creating the Sapphire Vault.
Hrithia - a long lineage of assassins. Their history is intertwined with the Noble Houses.
Honnaop the Bone Sorcerer - a Saint who descended through the Bone Vaults into the Bone Sphere.
Hyperdimensionalists - faction of the Mage War who wanted to collapse the Spheres to reignite the Fear.
Hyperglyphs - trans-dimensional means of communication, the original way to command the Eternal Machines.
Hallucinations of Rhud - I’ve stumbled upon the booklet when I was halfway done with my research on the Black Book you’re reading now. At first glance I thought it was written to discredit Rhud and his masterpiece. I couldn’t be farther from the truth.
Ice People - constructs of the Engineers, remaining in a constant state of war with the Silver People.
Inner Surface - located at the Iron Sphere’s Centre, once illuminated by the Fear.
Iron City - a colossal spire that pierces through all the Spheres. Partly inhabited by humans. Also known as Radh.
Itt’ib - the Entropy Sludge. The Ancient Ones who emerged from the corpse of Othuriarth.
Kadri Plains - anomalous wasteland, sometimes accessible via the tunnels below the Church of the Saints.
King, the - the last hereditary ruler of mankind. Disappear without a trace, probably into the Underworld.
Kingdom of Light - our home. But there is no light left. Only laughter in the dark.
Korri - one of the Feeble Races. Inhabitants of the Maze of the Roots and the Daughter’s Gardens
Kothra - the Prison City. One of the biggest complexes of Secret Chambers. Ruled by the Priesthood of the Wall.
Kresht - one of the oldest human settlements, located in the gorge between the Church and the Castle.
K’tegh - subhuman troglodytes, either created by the Raktai or devolved from humans.
Lcanter - one of the Noble Houses. The ones who gained access to the Iron City.
Lenses - made of pure silver, allow to peer into the Underworld Spheres. Conduits of insanity. Ngaros!
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