1-2: Lantern Jar. Contains a glowing fish inside; fish must be fed insects once per day or it will stop emitting light and will die after 2d4 days.
3-4 Musical Jar. When opened, it will emit very loud sound for 2 turns(1d6: 1 war horns, 2 out of tune violin and pleas for help, 3 delicate lullaby played on a lute, 4 dissonant harpsichord, 5 hypnotic drumming, 6 flutes and oboes).
5-6 Jar of Hungry Transmutation. Transmutes food into gold and gold into food. The process lasts 1d4 hours. Eating partially transmuted objects is probably a bad idea.
7-8 Jar of Whispering Lies. One must shout a question inside the Jar – after 1d3 turns it whispers the answer. The only problem is that the response is a lie – if possible, an exact opposite of the truth.
9-10 Jar of Mending. When shattered, the remains will slowly (24h) crawl to one another to reattach the Jar.
Thursday, February 22, 2024
Five Magical Jars [Aldarien's Magic Tome]
Some random glass containers! You'll get five more in the Aldarien's Magic Tome! And now roll 1d10:
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