Here are the list of the most typical professions of the Citadel of Rust. This time, with short description.
- Water Filterer - there is a lot of water in the Unnamed World but often it's contaminated.
- Petty Merchant - selling everything from stuffed animals to worthless jewelry.
- Mercenary of the Noble House - well-equipped and with access to special zones.
- Beggar - maybe a former adventurer?
- Lookout - essential for a survival of the city. There are many perils that can emerge from the wasteland.
- Artifact Appraiser - not every artifact have a great value and there are skilled persons to determine it.
- Window Cleaner - there are many glass windows in the Citadel, especially in the Noble Sector. Dangerous but well-paid job.
- City Guard - may openly carry firearms.
- Acclaimer - good source of information about recent events and new regulations.
- Gatekeeper - heavily armed guard, skilled in using city's weapon and defense systems.
- Medic - in the perilous world of Charon Prime, these individuals are very helpful.
- Scavenger - almost everything can be reused or sold. Scavengers know that very well.
- Morgue Attendant - people die everyday.
- Chronicler - almost everyone in the Citadel want to be remembered, so the Chroniclers are very important persons in the city's life. Of course they produce lots of worthless garbage.
- Librarian - there are many small libraries, offering mostly chronicles. No one reads that crap but someone must keep an eye on it.
- Inn Keeper - there is no RPG setting without them!
- Fuel Merchant - althought there is not many vehicles in the Citadel, there are many machines and devices that must be fueled (dieselpunk influences?)
- Actor - small theatres are the important part of city's life. People must do something with their free time and this kind of art is quite popular.
- Pit Fighter - because not everyone likes theatres.
- Spy - everyone spies everyone. Merchant spying merchants, nobles spying nobles, guards spying merchants etc.
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