Saturday, September 22, 2012

1 - Nomads


First entry from my random space encounters list!

Space nomads travel the interstellar void on large, bulky ships, often being conglomerate of smaller vessels merged into one. Their communities are almost self-sufficient, with hydroponic plantations and livestock wandering onboard. Spare parts and resources are often excavated from forgotten or abandoned stations and mines or salvaged from wrecks. Nomad communities can vary - some are loose, almost democratic communes while other are family-based clans with very complicated laws and traditions.

Nomad ship stats for Terminal Space and Bandits & Battlecruisers:

Hull: special (30 structure points, -30% for Pilot tests)
Armor: titanium (20)
Reactor: standard
Drive Class: C
Maneuvering Thrusters: none additional
Jump Drive: yes
Sensors: civilian, +10%
Jamming Systems: none
Armament: 3x heavy laser, 2x light laser, 2x light missile launcher (5 launch pipes each)
Ammo: 25 HE missiles, 10 laser missiles, 5 plasma missiles per launcher
Shield Generator: none
Cargo Space: 300t
Other: hydroponic gardens, onboard farm, refuelling pod, 3 docking points


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