I suspect that this set of house rules has already appeared on every OSR / retrogaming forum, website or blog. Nevertheless, I believe that I should include it here. It's very good (almost perfect in its simplicity) set of house rules after all!
- Not using the supplements. Only the three little books.
- Ability scores rolled as best 3 out of 4d6. Arrange scores to taste.
- All PCs get 1d6 hp/level. HP rolls are rerolled on a 1.
- Fighters get +1 HP/die. All PCs get +1 HP/die if Con > 14.
- Fighters do +1 damage if Str > 14.
- Dex doesn't affect AC. (It does affect missile attack "to hit" rolls.)
- PCs started at 3rd level.
- PCs are unconscious at 0 hp. They can go as low as level +1 before death. (A 4th level fighter can be brought as low as -5 hp & just be unconscious.) A healing potion or cure spell restores them immediately.
- 1d6 for surprise. 1=1 round. 2=2 rounds. 3 or more=no surprise.
- PCs must declare actions before initiative. Casters must declare the specific spell being cast.
- 1d6 for initiative. A tie means simultaneous.
- A casting caster who loses initiative will lose his spell if hit.
- No training necessary to gain a level.
- To acquire new spells: Casters must find scrolls, spellbooks, or a friendly higher-level caster.
- Clerics don't need spellbooks. (The original books can be read to imply that they do.)
- Gary IDs most magic items immediately (charging large sums of money when they return to town to rest & recuperate for this service). (This is because the players are anxious to get back into the dungeon & don't want to bother with in-town adventures.) Potions must still be tasted to ID, though. Unusual items require a trip to the striped mage.
What rules are you using for potion tasting? I was working on a scaled procedure for this at one point, so any experience with it would be useful.ReplyDelete
Arcane Lore skill (I shuld white about skills in my campaign in a few days) or just "drink it and then we'll see" :DReplyDelete
And of course IDing a potion will require to taste it / commit more complex magical research.ReplyDelete
Interesting. Do you use any particular method of tasting, or just gulp some of it?ReplyDelete
Yeah, just drinking, even a small amount. In some cases, potion can have a short and partial effect (i.e. potion of invisibility can make a character transparent for a few moments).ReplyDelete
Hmm. Sounds pretty similar. Thanks!ReplyDelete