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Demonic centipedes, covered with black-red spiky armor. Typical Hellcawler is 4-6 meters long and it's not very smart for a demon. However, it's main role is to destroy everything within reach of its mandibles.
Hellcrawlers are immune to non-magical weapons and fire, their bite deals 3 dice of damage and are able to breathe fire (narrow cone 12 meters-long, d8 damage + chance to catch fire). They regenerate d6 HP per turn, also each fire-based attack heals their wounds (d6 per attack - no worries that L8 fireball will completely heal them!). They can burrow through stone, concrete or even cast iron with a half of their movement ratio.
There is no known methods of Hellcrawler summoning except asking other demons to do so.
No. appearing: 1-3
Armor Class: 3
Move in Inches: 9
Hit Dice: 5-9
% in Lair: -
Treasure: their mandibles are made from a very hard stuff and can be very valuable.
Inspired by name of this band: