Another lazy post. Six (from twenty) unusual keys from the Towers of Krshal booklet. Buy it if you don't have it yet! Roll d6:
- Bone Triangular Key. Opens doors to any morgue and crypt.
- Red Crystal Key. Can open every lock but after d6+1 usages it explodes, causing 2d8 damage.
- Golden Lock Pick. Jams every lock.
- Iron key of Giants. About 12” long. Can open every lock but only if it can fit into it.
- Black Iron Key. Has small ruby which glows if lock is protected by a trap.
- Platinum Triangle Key. Hums if lock is magical.
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