Six inches-long staff, made of white wood. If used in combat, it deals +1 ice damage. Also, it has 7 charges that can be used to cast a spell. Unfortunately, each time spell must be randomly determined and there's no known method to predict the spell which is being cast. Roll 1d6 to determine the effect:
- Summon the Yeti (monster disappears after 20 combat rounds, moreover it can be controlled only for 7 rounds);
- Ice Ball (similar to Fireball, level d4+1)
- Like the Coldest Winter Chill
- Wintery Floor
- Summon Dire Wolves (2d4 wolves appears, must be charmed / controlled with some other method)
- Touch of Winter
Yeti Staff can be recharged by putting it into solid block of ice. During each week in the ice it regains 1d3 charges.